Infinity – Yojimbo WIP 1

I must really like Infinity, because I don’t usually buy into multiple factions for the games I play, but here I am.

The arrival of Uprising brought a variety of new factions/sectorials, and since they include a mix of regular units and mercenaries, I already had a bunch of appropriate miniatures. My old Yu Jing demo list has been given a new purpose, as the Keisotsus, the Wu Ming, and the Ninja all have homes in the new Ikari Company, along with my Desperadoes and a few others. I probably had more models for StarCo, but the pull of Ikari was strong, especially because it gave me an excuse to track down Yojimbo.

No shortage of finicky bits on this thing. The baggage is suspended off the back of the seat, which is in turn pretty much suspended in midair. It looks cool as it comes together, but at first glance, the parts don’t even clearly indicate which end will be the front, haha. He also came with a pair of CrazyKoalas, which are significantly less finicky. Just a head to glue onto a body, and I feel like even that was probably not especially necessary. These guys probably could have been one-piece minis.

The most brutal bit of multi-part cruelty is the right handlebar, which is this super tiny piece that you’re supposed to glue on and then (I guess) hope never brushes against anything? Can you say Further Adventures in Pinning? For this little project, I broke out the 0.6mm bit and a staple.

The fact that I used a staple should give you some sense of scale where these pictures are concerned. The left handlebar is actually a part of the torso, and is molded into Yojimbo’s hand, but of course the right had to stand alone.

It has to stand alone because it needs to hold an insanely long sword, which I fully expect to cause problems forever. I’m tempted to leave the blade unpainted so that there’s no paint to chip when the blade inevitably bends.

But dang, it’s pretty.

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Gaslands – Hot Wheels ’69 Pontiac Firebird T/A WIP 2

Seriously, I don’t know why I paint these when I’m planning to weather them.

When last we visited the Firebird, she was mostly built, sanded, and primed.

I went with a bright orange for the body, and added a couple of primered doors. Bright red for the fuel barrels (all of which will become increasingly subtle as I continue).

At this point, the car was pretty much complete, if a little too bright and shiny for my team.

Let the weathering begin! A heavy wash with Reikland Fleshshade and some bullet holes in the windshield (pin vise plus some scratches with a blade for the surrounding cracks), and we’re on our way. Really, I could probably leave stuff at this point but the team I’ve built this far is *very* heavily rusted out, so I’m gonna keep going.

And there we go. Some Vallejo Burnt Cadmium followed by a pair of weathering powders, plus some Agrellan Earth for dust and dirt. That primered for is almost invisible now, even if you’re looking squarely at it.

The bullet holes are a little less clear on this one than the corvette’s were, but they’ll do. I did notice at this point that some rust had crept onto the glass, but it scraped away pretty well after this shot was taken.

So, there we go! I have mixed feelings about this one. I like everything I did to it, but it sorta feels like I spent a lot of time doing nothing. I mean, the barrels have no game effect, I didn’t add a ram or weapons of any type… This is literally just a baseline car that I spent a bunch of time on, haha.

I like it anyway, and I suppose it will make a good car for campaigns. I can use it for the baseline model, and then swap it for something with weapons after I’ve earned some cans…

Or just try it as a baseline car? Might be a good opportunity to see just how helpful upgrades really are (or aren’t)?

Gaslands – Hot Wheels ’69 Pontiac Firebird T/A WIP 1

Another Gaslands project of course begins with another stock internet photo, because I once again got so excited to start chopping it up that I forgot to snap a photo beforehand.

I got a bunch of new bits courtesy of Curtis at Ramshackle Games, including some of his new barrels and gas cans and such. My immediate desire was to drop them into an open trunk, Interceptor – style, but I couldn’t find anything that would lend itself to such a modification (I have neither a Dremel nor a proper jeweler’s saw, so I’m limited to straight cuts at the moment).

Lacking an easily removable trunk, I opted for the next best thing; I am very into chopping the tops off these things lately.

I went with this Firebird because I could actually work around the trunk entirely and drop my extra fuel tanks into the backseat. You know, once I was rid of the backseat…

Again, just a combination of straight cuts with the razor saw. I actually built a box out of tread plate for this one but it was probably a pretty big waste of my time. By the time I’d incorporated some fuel lines into the design and tucked the barrels in, the box is pretty invisible. You’ll see.

This being one of those hot wheels with an entire extra piece in the middle (and holding the wheels on place) meant getting a little more creative. Note I opted to keep the original wheels on this one. I love me some off road tires, but these just really seemed to suit the car so I kept them.

I actually did some sanding of the body this time. I was planning to repaint (no interest in keeping it emblazoned with Hot Wheels banners) and in the past I’ve noticed you can sometimes see the shape of the decals through a coat or two of paint (my Frazetta fantasy van has faint fireball outlines if you look closely). Those are the barrels I’ll be converting into spare tanks; I think the scale is pretty good on those.

Barrels/tanks are in place along with fuel lines (the same wire I use for pinning, but with the insulation left on), and I’ve bent and trimmed a Stan Johansen gunner into a more driver-y shape. Plus he’s got a pin in his butt, just so he doesn’t end up glued merely to some paint over fake chrome (I don’t want him snapping off later).

And here we go. The body’s riding a little high because I haven’t snapped it down into place, the windshield hasn’t been put back in yet, and the driver is drying elsewhere. This is a pretty decent indication of where I’m headed, though. ‘Til next time.

Gaslands – Matchbox ’70 Pontiac GTO WIP 1

I’m generally pretty annoyed with the way the local Value Village handles the toy cars (and they’re not alone or anything, I’ve seen lots of stores in other cities do the same); the cars get bundled into bags and then tagged at $3.99 or $5.99 or something similar. It’s annoying because there’s usually not enough in a bag to justify the price regardless of what the cars are, and doubly so because there’s always one good car, one potential scrap car (good tires or a cool engine or something), and a bunch of chaff. Which is made worse by the fact that – based on the inevitable holes torn in the sides – other folks just yank the good car out and leave the rest. You occasionally find something worthwhile, but you have to buy a bunch of garbage at the same time.

Vent complete.

Miracle of miracles, I occasionally find a bag that’s pretty okay. One time it was a bag of 3 Monster Jam trucks, another time it was a DeLorean time machine, a Firebird, a pretty sweet GTO, a 50s Chevy of some ilk, and a Silverado. Okay, I have no real need for the Silverado, but it had a to-scale bike in the back, so we’ll call it a win. This weekend I started messing around with the GTO.

Stock, this is what it looked like at one point. Mine was in rougher shape, with the roof a little squashed and the spoiler broken, plus lots of paint chipping (never a problem for Gaslands). I started by cutting off that roof.

I opted to smash up the windshield and put some of it into place. Looks okay.

I was originally thinking about putting a floor in the back, so I cut the rear seats out, but changed my mind one things got under way. I also repaired the spoiler; probably pretty unnecessary, but it will help maintain the ‘car feel’ a little.

I am also, of course, a sucker for big offroad tires.

Add a ‘ram’ made from 40k centurion parts and a bit of plating on the back, and we’ve got a solid baseline!

Doesn’t look much like a car anymore, though, does it?

Infinity – Mavericks WIP I

So. Unlike the Maverick from the USARF box set, the pair of Mavericks come with little cargo containers that hang off the rear of the bikes. While they’re actually designed to have a fair amount/variety of surface contacts, they still struck me as pretty doomed without a bit of help, so I broke out the pinning gear again.

Look at these monsters…

The 3-surface bond actually made pinning a little trickier because it meant each surface was a little smaller, but left me feeling really good about how solid the joins are now that they’re done.

And who am I kidding? I was always going to be pinning this miniature…

I cannot picture these exhausts staying attached otherwise.

With all the finicky stuff out of the way, they do of course shape up into great looking units.

Personally, I particularly like this one, the fellow reaching for his sidearm. It’s such a dynamic pose that I was actually surprised not to find a heavy pistol in the profile.

The resin bases are from Antenocitis Workshop, purchased through Warsenal a while back. I went to look into getting some more (the USARF box set means I have 5 bikes, and I only have the 4 forest bases), and I guess Warsenal has been clearing out the AW stuff; the 55mm bases were extra cheap so I snapped up another forest set and a badlands set. While I was at it I grabbed a set of 6 ‘Access Terminals’ that I’ve been eyeing for years. Definitely happy with those.

Simple but effective, and they seem a lot sturdier than the fancier stuff we’d grabbed in the past.

Back to the forest bases. They look great, but the level of detail makes them pretty brutal to get paint coverage onto them. Lots of hard to reach nooks and crannies, but they pick up drybrushing like nobody’s business.

(That’s a Desperado and the USARF Maverick, I haven’t washed/primed the bases for the new ones yet, since I was waiting on that order to come in before I could base both of the ones from the boxed pair).

Mordheim – Week 1

The Wayback is back, and it’s taking the form of Mordheim! I’ve set my Dwarf Treasure Hunters aside this season, and have opted to run an Ostlander warband. It’s a little bit of a mess because I’m building around the models I want to use, which is resulting in some largely unimpressive axes and shields, but I’m enjoying the flavour of it all.

Say hello to Clan Spearhavok. The above photo was taken *after* my first game, so it does not include my clan Elder (leader), as he perished as a result of my very first game this season. Yep. Rayle, Breaker of Chains died in glorious single combat against a centaur. My very first post-game included one of my Blood Brothers becoming the new leader. The sassy dwarf’s name is Pip the Slayer, and she’s in charge now.

Other Heroes going into game 2 are Katie the Wolf (sword and long dagger in the front row), Gunnar the Long Fang (not pictured, he would join to fill Pip’s now vacant Blood Brother slot), and my Priest of Taal, Seventh of Dusk’s Talons (the Lord of the Feast miniature from a Hordes army I’ve never really done much with).

Henchmen groups are the Butchers of Ostland (two-handed weapons with wintery bases), the Reeking Mayhem (viking berserkers), the Kodiaks (sword/shield pair), and the Long Death (archers on either side). The rest of the pictures are from the second game.

Gunnar the Long Fang and one of the Butchers of Ostland have just dispatched an enemy after a charge; the Kodiaks duke it out with Mad Dog.

One of the Long Death prepares to take a shot. This first round of shooting resulted in brilliant hits for both members of the Long Death, but they mostly missed in subsequent rounds.

Pip the Slayer leads the second Butcher, Katie the Wolf, and the Reeking Mayhem toward the enemy.

Same crew, different angle. I was planning to finish painting Katie the Wolf the other night, but I ended up basing a bunch of stuff instead (including Katie herself, which would be why the evening went that way, haha).

I managed to fell the Ogre Bodyguard pretty quickly, but the opposing heroes proved to be a much bigger problem. The dice didn’t seem to be much on my side, and despite some valiant efforts made by my warband, I lost soundly.

Seventh of Dusk’s Talons, the Priest of Taal, was the most unfortunate. Never much skilled with a sword, Seventh found himself overwhelmed, suffering a crushed hand, a smashed leg, a chest wound, an old battle wound, and being blinded in one eye. It was determined that perhaps he lacks the will and ability to be the clan’s spiritual support in battle, and he has retired to a less involved role. His apprentice (The Jackal’s Teeth) has replaced him.

No Henchmen were killed, but one was found to show particular promise; Anja Born of Death has left the Butchers of Ostland to lead as a Kin-Hero.

Stars Without Number – the Characters

I’m playing a pen and paper rpg again!

The game is Stars Without Number, an Old School style science fiction rpg with a cool setting, written by Kevin Crawford and available via rpgnow, etc. The other night we sat down to build our characters and even got a little bit of gaming in, and it felt good. Too early to really declare an informed opinion (we were only half-using the rules, since we didn’t arrive planning to play and hadn’t prepared), but we had a lot of fun. We’ve got 5 of us playing, with CP running the game, and in classic scifi style, we opened with a jailbreak. Our players?

P – Ashok, a weak but pretty confident wanderer that seems to have both a knack for getting into trouble and a talent for talking himself back out of it.

MM – XLT to be Decommissioned (Decom for short), a medical robot that was manufactured with an assassin’s body by mistake. He seems unsure about where his destiny lies.

MR – Weesah, a victim of a misogynist tech-based caste system that was drafted into a revolution and trained in explosives and terror tactics

CD – Asdon, an illegal salvager that’s apparently got some aggression issues and a *very* lax moral compass.

Me – Jaeger, a pilot from a dysfunctional and once-powerful family heavily involved in technology R&D, especially where space travel is concerned. Recent events have left me alone and broke, supporting myself via contract work.

After a contract gone wrong, we all found ourselves locked up in a Star Command prison cell. A riot broke out elsewhere in the prison and we were able to get free of our cell. Weesah hacked some systems, Ashok distracted and misdirected some guards, and Jaeger retrieved or belongings from some lockers before piloting our impounded disaster of a ship out of the prison and to safety.

Decom ran interference and provided support, and Asdon shot a couple guards in the back so he could take their Star Command shuttle. After arriving at a nearby moon known as Luke’s, Jaeger stripped a few useful upgrades out of the shuttle and then Asdon sold it for parts.

We’re a strange crew; it’ll be interesting to see how these characters develop…