Caliber VI: aftermath

So, is anybody out there in internet land waiting to hear how it went? Because it went well. All of the players enjoyed it, and the folks that had doubts were pleasantly surprised.
There are still a few glitches. The objective does a bit too much damage when it explores; I should tweak them so as to allow some armour saves. The do or die ‘hazard’ pretty much decimated the daemons, which until then hadn’t been doing unreasonably well. Probably should either pull the hunter rules or replace them with shred,  so that everybody benefits. Objectives just can’t be moved far enough in six turns, so I will probably change the location of the rendezvous.
That said, it sounds like everybody had a blast; I look forward to joining the fray next time.



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