A Whole New Ballgame – we try out an ITS scenario

Last night was our first effort at an ITS scenario, and boy was it a whole new experience. We still usually play generic kill missions, although we have recently been making use of the YAMS mission system for a change of pace. Even with YAMS however, we don’t usually limit our turns. So what did we learn? Well, for starters, there’s definitely a reason why so many people field multiple groups; our order pools were looking a little slim. With 300 points, I myself only fielded 10 models. Peter fielded 12, but without realizing that separate groups have separate order pools, and so we treated them as a single group. We also learned that three turns is not a great deal of time, especially with only two players on the battlefield. We both realized simultaneously that the third turn had already arrived, and so began a mad dash to open some crates. In case it isn’t obvious, we were playing the lifeblood scenario.

image

It was also only 3 feet wide...

Once again, we went for a fairly dense battlefield, with plenty of cover and minimal firing lanes.
A good game, but I definitely took a lot away from this. Half of mirage team 5 didn’t even make it onto the board, and no part of me remembered that smoke grenades were even a thing. I think I’m just so used to bringing my airborne deployment in behind my opponent and gunning them down from outside their line of fire , that it didn’t even occur to me that I can bring them in on my side and use them strictly for defense. Next time things should be very different.
One final note, I did field the Spetsnaz sniper once again but only half of the marksmanship skill came into play, as the viral Lasiqs that he was primarily up against were depending on their mimetism, and were not behind cover at all.

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5 comments

  1. Leeman

    Wow, Lasiqs out of cover? Crazy man! Granted, against a Spetsnaz it’s pointless but they should still be in cover as Mimetism and Cover stack 🙂

    ITS can be a bit of a shock to the system with the strict turn limit, but it opens up a whole new avenue of play (and certain models that get overlooked in more casual games become worth their weight in gold in ITS!)

    • rexlogan

      Yeah, he was trying to buy the Lasiqs a little better ARO positioning for the first turn, I think, and it more or less paid off. They managed to eliminate both the Spetsnaz and a viral Loup Garou before they died themselves…
      As to the ITS play, I’m looking forward to building my next list with objectives and such in mind. I hammered this list out during a free five minutes (without much thought), and Uxia and my 112 EMS were my only specialists. Half of Haqqislam’s list was doctors! Grin.

  2. Leeman

    Ah, that makes sense then. It’s fun to make lists for the mission at hand rather than what’s the best at killing, too 🙂

  3. Max Von Deadlock

    I really like playing ITS missions. The three turn limit makes for a snappy game, and it really focuses your attention on playing the mission, not just kill-kill-kill. In fact it adds a whole extra tactical dimension in that regard as I’m quite happy to watch my opponent throw away orders eliminating one resilient model, knowing that they are all orders he’d be better off using to complete an objective.

    Also, I like that it encourages playing with a variety of units and specialists.

    I’ve still not figured out how to get best use out of my Lasiq and it invariably disappoints. I feel like it’s a precision tool that I’m just trying to use in the wrong situation. The toolkit analogy is one I’m applying more and more often to Infinity I find.

    • rexlogan

      My friend’s Lasiqs have been pretty devastating overall, but they might be getting a boost from the fact I strictly play Ariadna and am particularly susceptible to viral.
      He does generally place them well, though, so they’re certainly not sitting around doing nothing. They generally make a lot of shots before I can eliminate them (if I can eliminate them, grin).

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