Last night was our first effort at an ITS scenario, and boy was it a whole new experience. We still usually play generic kill missions, although we have recently been making use of the YAMS mission system for a change of pace. Even with YAMS however, we don’t usually limit our turns. So what did we learn? Well, for starters, there’s definitely a reason why so many people field multiple groups; our order pools were looking a little slim. With 300 points, I myself only fielded 10 models. Peter fielded 12, but without realizing that separate groups have separate order pools, and so we treated them as a single group. We also learned that three turns is not a great deal of time, especially with only two players on the battlefield. We both realized simultaneously that the third turn had already arrived, and so began a mad dash to open some crates. In case it isn’t obvious, we were playing the lifeblood scenario.
Once again, we went for a fairly dense battlefield, with plenty of cover and minimal firing lanes.
A good game, but I definitely took a lot away from this. Half of mirage team 5 didn’t even make it onto the board, and no part of me remembered that smoke grenades were even a thing. I think I’m just so used to bringing my airborne deployment in behind my opponent and gunning them down from outside their line of fire , that it didn’t even occur to me that I can bring them in on my side and use them strictly for defense. Next time things should be very different.
One final note, I did field the Spetsnaz sniper once again but only half of the marksmanship skill came into play, as the viral Lasiqs that he was primarily up against were depending on their mimetism, and were not behind cover at all.