We have reached the halfway point in our current Necromunda campaign, which means everybody has recovered, we all got a pile of cash to buy some gangers and hangers-on, and we played a little multi player scenario called Pitfight.
Downtime first, I suppose. I spent an evening making some careful decisions to maximize the effectiveness of my 250 credits. A nice mix of gangers and juves. And then our Arbitrator said yes to Brutes being Hangers-on, and I tossed most of those plans out the window, because when else am I going to get my hands on enough credits to buy an Ambot? Muahaha! I had some credits left from the previous session, too, so I also picked up some better armour and a power knife for my close combat champion, Jane the Whirlwind. Then I tested her mettle in the pit…
Pitfight is a free-for-all where each player sends one champion into a ‘pit’ that’s only 24″ square; last champion standing wins. Limited ranged options for the first few rounds. Only three of us made it out to play, so the stakes weren’t as high as they could have been, but we did end up dishing out some pretty rough Lasting Injuries. James and I both fielded Eschers, and Rob’s Venator gang sent in a Goliath.
Rob’s Goliath held back for the first couple rounds while James and I closed and started an absolutely epic fight.
Both of our Eschers had Step Aside (which is pretty dynamite on an Escher) so that was one hit pretty much negated every time. James’s ganger had some rapid fire potential, but I had a parry and a 4+ armour save to keep me in the game. Rob had a few rounds to hit us both with shredder templates before I managed to get clear of James and take on Rob.
I ended up with a bunch of reputation and experience and a little bit of cash, and the other two ended up with head injuries. I had the only unpainted model, so I promised early on that I’d paint Jane the Whirlwind if she won. That will have to wait for another post, though.
Looking forward to fielding my Ambot next time. I just gotta spend some credits first…