Category: Infinity

Infinity – Flamestrike

Got in a few Infinity games over the past couple weeks, and it felt good. This past Sunday saw me face off against a friend’s Haqqislam army twice. The first game mostly went well for me until the end.

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Between my Tank Hunter and my HMG Spetznaz (mostly the Hunter), most of Haqq’s impetuous phase involved bikers getting shot off the board. I had a couple big angles covered and had good luck with my rolls; probably less than half the smoke worked out for my opponent. The high movement of the bikers worked in my favour here, as my lines of fire weren’t overwhelming so much as the bikes advanced right into those lines.

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My first turn went into picking off the non-bikers. The Tank Hunter took out a distant missile launcher (down the long alley in the first image), and then the HMG Spetznaz worked his way around the buildings and across a catwalk to take care of the rest.
In the end it all came down to a couple of dice rolls in a single order. His last biker came up against my Tank Hunter and my Minuteman in a suicide charge and nobody made enough armour saves. I went from a little over 100pts to a little under 50, which put us in the same annihilation bracket, and he had his Secure HVT objective complete already, so he won 5 to 3. A very fun, and very fast-paced game.
We played Quadrant Control next, but that was a bit of a mess.

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I missed almost every roll, and often by only 1. I couldn’t hit anybody, and failed pretty much all my Armour saves. Tactically I felt good about my playing, but luck-wise I got hammered. Still fun to be out playing Infinity, though, and I assembled the Minuteman just for the occasion (I wanted those twin flamethrowers in case I was battling Tohaa again).

I also got in some Frostgrave this weekend, but I’m hoping to give that its own post.

Infinity – Hunger Games Tournament

This past Sunday saw our first Hunger Games Tournament. It was also or first streamed infinity event, with mixed results. Unfortunately it was pretty choppy, but still pretty cool. One of our regular players just moved down to Michigan for a job, and he was able to check in on our games from afar; hopefully we’ll have it running a lot more smoothly by the time our August tournament rolls around. It’s potentially still in the ‘previous broadcasts’ at http://www.twitch.tv/thundergamesandgifts, if anybody wants to take a peek. Nomads had a very strong third round (their bshot bounty hunter rolled a multi sniper rifle as booty), but Tohaa took the day with a very strong showing. My Ariadnans did okay the first round, but might as well have been absent for the second and third; I had my worst tournament ever. Which is fine, but wow. Second game I was blown away in my deployment zone before doing anything, when the Tohaa ran up, marked me, and hit me with smart missiles, catching everybody in two shots. Third game the Nomads killed me before the Tohaa had even come out of hidden deployment. I was actually rolling plenty of successes, but they were all super low – like rolling a 1 to dodge a 4-round HMG burst, and so on.
Bright side? I didn’t go home empty handed; my Ariadna force was voted the best painted three man Hunger Games Squad!

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The paratrooper was standing in for an HMG paratrooper, as I couldn't get the HMG model (distribution issues)

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And in second place for Best Painted, the Nomads!

Infinity – Spetsnaz Sniper and Shotgun complete

All done, looking pretty good…

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I used a Vallejo Sepia ink on the sniper, which was darker and browner than expected. It came out okay, but it’s dark enough that it really toned down the green in the green-black I used for the uniform. It prompted me to use the GW reikland fleshshade wash on the shotgun unit instead. I’d just fine with too dark a colours to make good use of a dark ink at my skill level, I think.

Infinity – Spetsnaz Shotgun WIP

As previously mentioned, I recently acquired a Shotgun Spetsnaz, which I’ve been using in Hunger Games scenarios to some success. Even Parachutist is a pretty solid Airborne Deployment when the Deployment zones are all tiny). Unfortunately, I’ve been finding myself short on active shots when bringing the shotgun and a sniper (Cateran or Spetsnaz, usually), so I think one of those is going to have to give. Need to squeeze in an HMG…
But for now… photos.

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Infinity – More Hunger Games

We are really enjoying Hunger Games. It scales well with varying numbers of participants, the small and precise army limitations are a fun challenge and generally result in similarly built (and evenly matched) lists without eliminating everybody’s fun tricks,  and even units that traditionally have sorry lifespans are getting the opportunity to do a little more (Haqqislam’s bikers, for example, are less likely to die to sniper fire when no one individual is fielding several of them). Plus, added bonus… with only one table to build, we can cherry pick the available terrain without needing to spread it amongst several tables.

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I've barely fielded this poor paratrooper since she lost her paramedic loadout with n3's arrival...

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Infinity – Spetsnaz Sniper WIP I

The goggles on this guy made me want to go for a kerberos panzer cop sort of vibe, but once I had a solid bad coast in it I thought all black on black on black would be a bit of a cop-out.

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So, I’m using very dark colours and trying for a similar feel…

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I mixed some black into done olive green, used gunmetal blue anywhere I’d usually use brighter metallic colours, and mixed some oily steel into the dark olive where I needed a slight change in feel. Definitely going to take the metallic olive of the knee armour, but otherwise I’m liking it so far…

Infinity – 3-player Hunger Games

Tried out the NOVA 2014 Hunger Games scenario last night. There were only 3 of us, but we wanted to get a feel for it and see how it played..

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I went for a very busy table, although there were still a surprising number of open sightlines...

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Those Necromunda towers, incidentally, are practically see through, even if you treat everything as solid walls. Very weird compared to our usual stuff.

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Those Necromunda towers, incidentally, are practically see through, even if you treat everything as solid walls. Very weird compared to our usual stuff.

We treated smoke as lasting a full round, since the Hunger Games rules seemed to indicate this should be the case; it definitely improved the value of smoke templates within the scenario.
With only 3 of us we had lots of opportunity to get a handle on the basic interactions between units; with up to 8 on the board I think I’d want even more LOF blockers. I’m definitely looking forward to trying out a full free for all at some point. Yu Jing deployed between Haqqislam and Ariadna, so they got lots of AROs but also got hammered from all sides.

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Bikers! What's that down in the corner?

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It's Kasym Beg, taking down a (proxy) Tiger Soldier!

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The game ender.

On the fourth turn, I’d totally left my Spetsnaz in the outer 6″,so he got hit with fire. The result? A dogged Spetsnaz sniper with zero wounds left, standing in the middle of a massive blaze, *on fire*, advancing through the flames to shoot down the last remaining Yu Jing soldier from across the battlefield. Upon making the third shot, the Yu Jing soldier was dead, my Spetsnaz collapsed in a heap, and my Veteran (over two feet away as a result of the Yu Jing metachemistry roll; he got super movement and booked it) won the Hunger Games.

Infinity – Low Tier ITS Tournament

Another tournament this past Sunday night. In past tournaments we’ve found that we almost always have at least half the pairings go to time and lots of third rounds go unplayed. This sucks. So, in order to alleviate this a bit – and all the more so because this would be an evening tournament – I dropped it to Low Tier; I gotta say, 200pts was about perfect for us. I wasn’t paying too much attention to the other battles, so this tournament report will be a bit of a blitz.
My lists:
Specialists
Veteran (APHMG, Lt)
Antipode Assault Pack
Tankhunter (Autocannon)
Cateran (T2)
112 EMS
Isobel McGregor (T2 rifle)
Bounty Hunter (BShot)
Irmandinho (rifle)
Irmandinho (chain)

Annihilation
Veteran (APHMG, Lt)
Antipode Assault Pack
Tankhunter (Autocannon)
Cateran (T2)
Chasseur (ADHL)
Loup Garou (Viral)
Dog Warrior
Volunteer (chain)

Round 1; Biotechvore
Ariadna vs Pan Oceania

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I was expecting to be facing a Jotum, so my lists were built to be a little more lethal than my usual. I also had more time to spend list building than usual, and second guessed myself like crazy. I started with a list full of impetuous and infiltrators, and didn’t realize until I went to field them that I’d cut almost all of that stuff out, leaving a lone ADHL chasseur and a dog warrior as my only non-standard units. The chasseur made his infiltration roll without difficulty, and set up in a ruined building overlooking the Pan-O army, perched by a broken window just outside of the biotechvore zone. Pan-O brought Joan of Arc and four other knights; they choose to go first. Their first turn was to coordinate a charge at my chasseur. A fairly tall mid field and my own distaste at the idea of leaving snipers in the btv zone to die meant he was more or less on his own, but he did well, nailing Joan with an ADHL round during his first ARO. With no engineer, the Pan-O force opted to continue its coordinated charge (I had opted to cut him by two orders); the panzerfaust-toting knight was next to be hit with an adhesive round. The chasseur was cut down before accomplishing anything else, but he didn’t really need to at this point. As the chasseur was getting hacked to pieces, my viral Loup Garou was landing a critical hit on a knight that had advanced into his path. Only three effective AROs, but *very* effective.  My own first turn was a matter of getting my units out of the biotechvore zone and eliminating as much of the remaining opposition as possible, via a combination of autocannon tank hunter, AP HMG veteran, and an antipode assault pack. The next round was really a mop up and classified grab; the surviving knights were overwhelmed,and the immobilized knights were executed. Final result: Ariadna, 10-1.
Thoughts? This one went very well for me, but part of that was probably the result of Pan Oceania’s inexperience. Not that I’m a super hardcore player or anything, but he’s only been playing infinity for a couple months, and a long history with 40k means he probably leans on unit stats pretty hard. Stronger tactics might not have saved those knights, but would likely have narrowed the gap a bit. The fact that I built an annihilation list expecting to deal with an Armor 10 TAG (the Jotum was in his second list, incidentally) also meant that the knights weren’t the overwhelming prospect they might otherwise have been.

Round 2; Cold Sleep
Ariadna vs Yu Jing

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This was a much closer battle, and I expected it to be. Zeb and I are usually pretty closely matched (see last week’s Biotechvore run) and this was no exception. He went first and kept the pressure on; I just had far better luck with rolls. I made a lot of successful armour rolls, and more importantly had some really lucky AROs. Going last netted me one of each type of objective for the win.
Final result:
Ariadna, 7-0.
Thoughts? I definitely got lucky with the dice rolls. Second week in a row that my Veteran got 2+ crits in ARO. A more even score wouldn’t have altered the standings, but it would have been closer. I expect my dice to punish me this weekend, whatever we may be playing.

Round 3; the Armoury
Ariadna vs Combined Army

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This time I went first. My first few orders went into an autocannon Tank Hunter and my Cateran, who thinned the Combined ranks significantly. By the time I advanced on the armoury itself, there was maybe half the enemy force that there had been. That didn’t stop them from knocking an Irmandinho into the next life, and I still had a bit of trouble getting the Combined to stay down until I managed to take their doctor / medic out.
By my second turn I’d looted the panoplies and blown them up, which was pretty much game.
Final Result:
Ariadna, 7-1.
Thoughts? This one went my way largely on the strength of deployment and initiative, I think. Matt denied me the really good sniper positions by choosing sides, but wasn’t careful enough with placing his units; I had decent lines of fire on much of his army from both my Cateran and my Tank Hunter (the TH started out of sight, but within a few inches of a good ‘nest’ corner, so he was able to move and shoot right of the bat). Between the two of these, I was able to get in a pretty strong first turn. It was hard for the Combined Army to recover after that (although, like I said, the medic tried pretty hard).

Final Scores:

Biotechvore:
Ariadna 10-1 Pan Oceania
Nomads 7-3 Combined Army
Yu Jing 10-0 Haqqislam

Cold Sleep:
Combined Army 4-1 Haqqislam
Ariadna 7-0 Yu Jing
Pan Oceania 10-0 Nomads

The Armoury:
Yu Jing 8-0 Nomads
Haqqislam 1-1 Pan Oceania
Ariadna 7-1 Combined Army

Final thoughts? Those are a lot of really lopsided scores. Part of that is probably just the nature of ITS (in general, we don’t really split the objectives too evenly), but I wonder if part of it is that we rolled up Biotechvore and Armoury, both of which some folks (online and otherwise) have voiced concerns about regarding balance. Anybody had experience with these two scenarios? How did they go?

Tonight? Infinity – Hunger Games!

Infinity – highlights from casual day at Thunder

Sunday we had another casual infinity day at the shop. Got a potential new player out; well see if he ends up deciding to dive right in. And without further ado, a few sweet action shots:

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It gets real.

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Ariadna forms a defensive line on a relatively (for us, anyways) bare urban battlefield...

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Fiday (of my Haqqislam demo squad) attempts to get a better sightline against my Caledonian volunteer.

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Hiding behind some Corvus Belli paper terrain

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This particular army was selected largely based on what I've finished painting. Hence the hacker.

We all had a lot of fun, and are looking forward to playing again tonight!