Category: wayback

Necromunda – the Riot WIP

As mentioned recently in my glorious return to actually posting about a miniatures game here on Rats East, Necromunda is up and running here, and I have been painting. I’ve finished some of the minis I was working on, and started more, so today is going to be primarily a gang post. Painting details on some, nothing on others; some of these I’ve posted about previously (likely during other Necromunda seasons, when I painted them).

So, without further ado, I give you…

The Riot.

Ayesha, She-Who-Must-Be-Obeyed, Queen of the Riot.

Painted for previous Necromunda seasons. From the Raging Heroes jailbirds crew box. Name from Haggard’s novel She and the bonkers sci fi film that’s so loosely based on it.

Reggie Belmont, Matriarch

Started during a previous season, but finally finished the other night. Cracked open and remixed a bunch of paints that haven’t been used in entirely too long. Also from the Raging Heroes jailbirds crew box, with a gun from Judge Dredd. Name from Night of the Comet.

Sam Belmont, Matriarch

Previously painted. From Hasslefree. The miniature is named Louise but it’s basically post-apocalyptic Velma. Reggie’s blood sister, name also from Night of the Comet.

Rebecca ‘Newt’ Jordan, Specialist Sister

Previously painted for Infinity. This is the old Caledonian Volunteer miniature, painted with a little nod to Tank Girl. Name from Aliens.

Hundra, Wyld Runner

From the new Escher box. Just getting into this one. The pants design seems pretty bonkers, though, doesn’t it? Like, she puts on pants. Then her weird hip-wader boot/chaps hybrids. *Then* she pulls a series of concentric rings up over those? Very extra, as the kids might say, haha. Name from the movie Hundra, of course.

Nicodemus and Jaeger, Phelynxes (Exotic Pets)

More fun from the new Escher box. The third one may or may not find its way into the gang before season’s end (these things have been a bit of a bust for me so far). Names pulled from The Secret of NiMH and Finder.

Daria, Little Sister

More Hasslefree. This girl started the season with only fleshtone painted, so she’s come a long way. Daria and Tisa are both named for the leads in Slave Girls from Beyond Infinity.

Tisa, Little Sister

Tisa here, also from Hasslefree, was painted by my friend Rob. Looks pretty great.

Vic, Little Sister

Another Hasslefree, another work in progress. This one’s more dwarf-scaled. Turquoise and Vermilion, just Vallejo thus far. Name from A Boy and his Dog.

BL00D, Ambot (Brute)

Painted last season, almost two years ago now! Name also pulled from A Boy and his Dog (Blood is the telepathic dog).

Rachael, Shivver (Hanger-on)

This miniature came out of the Kickstarter that Hasslefree did a few years back. Jaguar Boudi. With all the dark yellows and light browns, I’m wondering if maybe I should have gone with one of Citadel’s more pinkish fleshtones, but it is what it is. I’ll have to see what I can do with washes and further layers to differentiate a little more. Name from Blade Runner.

Vasquez, Ammo-Jack (Hanger-on)

Not much has changed here since last time. Barely started. Another name from Aliens.

Trixie, Rogue Doc (Hanger-on)

Trixie is from Statuesque. I fielded her as a juve in a previous season, but this year she’s my doc. She saved a Phelynx, so I guess she at least paid for herself. Name is from The Crazies.

And that’s the current roster. Might add a couple more before the season ends, and of course some of these have some more painting to go, but for now, that’s The Riot.

Necromunda – We’re back!

I painted!
As we careened into the first covid lockdowns almost two years back, I thought to myself, “wow, I’m going to get *so* many miniatures painted.” But then I couldn’t actually play the games with anybody, and miniatures sorta fell off my plate as a result. So instead of painting so many, I painted nothing. I watched some movies, played some video games, read a bunch of books… But no painting.
I thought about it. Part of me knew I enjoy it and should do it again, but the longer I waited the harder it was to convince myself. My painting space was cluttered, my miniatures were put away… honestly they were all terrible excuses, haha. Not painting was just easier and there was no extra push from their impending use.
But now? Necromunda has started up again! There’s only a few of us and we’re all in masks but – oh! – we’re playing a miniatures game and it feels glorious! And I am fielding some new miniatures, and some totally new units, and they’re in need of paint!

So this week I painted. I started with some brush on primer, just getting a bit of a feel for the brush against some totally unpainted stuff. And then I broke out some paints that were very badly in need of a shaking. The Vallejos are mixing up pretty nicely but the Citadel colours are a real chore so far. Probably doesn’t help that the first one I broke out was Cadian Fleshtone, which I hadn’t used in ages even when I *was* painting regularly. Anyhoo, some works in progress:

Daria the Little Sister (let’s run with House of Blades terminology since that’s what I’m using to play this time). I put fleshtone and nothing else on this a long time ago, so no idea what colour it was, but a Vallejo of some variety. Added some Vermilion Red for the clothing and Charcoal Grey for the hair. The bear is Flat Earth. I feel like I’ve totally forgotten my processes so it’s like I’m starting all over again. Changing colors too frequently and not working on enough miniatures simultaneously, but we’ll get there. Miniature by Hasslefree.

Tisa the Little Sister.
I play Necromunda with a fellow named Rob that is a fantastic painter, and he asked me if he could paint Tisa because he loves the miniature. My immediate thought was ‘no’ because I foolishly think I need to paint everything myself, but then I thought about my mountains of unpainted miniatures and thought better of it. So no paint on Tisa right now, but she’ll eventually be painted (post-campaign) and I’ll post her up then. Figured I’d get the ‘before’ in now. Another Hasslefree mini.

Hundra the Wyld Runner.
Barely started, but I’ll be very impressed if I get this fully painted without breaking it, especially that collar and leash(?) that she’s holding. These new miniatures are gorgeous but I’m very concerned for their survival. This is where I used that Cadian Fleshtone. I actually broke it out to paint some phelynx mouths but I think maybe it’s too light for that. Thinking she’ll get some yellow, but don’t know where yet. An actual official miniature from GW.

Jaeger and Nicodemus, the Phelynxes. Plus one.
More official GW miniatures. So far Hundra is only fielding with two but a third might be in the cards at some point so I’m painting it at the same time. I’ll be honest, at this point in the campaign these things and Hundra are a point sink. I’ve done pretty much nothing with them. I field them, I flub it, they go into recovery. Repeat. They’ve spent half the campaign in recovery, they all have have lasting injuries, and Jaeger would be dead if not for Trixie (more on her later). Mostly I am just really bad at using them (I only sort of understand how to, and in the heat of battle I forget the details of keeping them useful). Here’s hoping a paint job helps!

Trixie the Rogue Doc.
Welcome to hangers-on territory. Another one I started so long ago I don’t know all the colours anymore, but I started adding more detail. Boots, gloves, and belt by Vallejo. I have had really rough luck on the lasting injuries rolls so this was my first hanger-on. She saved a Phelynx one of her first days on the job, and he only lost an eye which was useless to him anyway, so she’s already paid for herself. This one’s from Statuesque.

Vasquez the Ammo-Jack.
Last week I added a Workshop to my territories, which came with an Ammo-Jack. Don’t know if I’ll get around to painting her but she’s at least assembled and primed at this point. She’s an Irmandinho from the Infinity range of anybody’s curious.

Rachael the Shivver.

The last hanger-on. Not sure which mini I’ll use, but leaming towards the Hasslefree one on the right.

And that’s it so far. Obviously that’s not my whole gang, but it’s all I’m working on painting at the moment. Maybe I’ll introduce the rest of The Riot in a follow-up post. More posts would be good, ha.

Mordheim – Week 1

The Wayback is back, and it’s taking the form of Mordheim! I’ve set my Dwarf Treasure Hunters aside this season, and have opted to run an Ostlander warband. It’s a little bit of a mess because I’m building around the models I want to use, which is resulting in some largely unimpressive axes and shields, but I’m enjoying the flavour of it all.

Say hello to Clan Spearhavok. The above photo was taken *after* my first game, so it does not include my clan Elder (leader), as he perished as a result of my very first game this season. Yep. Rayle, Breaker of Chains died in glorious single combat against a centaur. My very first post-game included one of my Blood Brothers becoming the new leader. The sassy dwarf’s name is Pip the Slayer, and she’s in charge now.

Other Heroes going into game 2 are Katie the Wolf (sword and long dagger in the front row), Gunnar the Long Fang (not pictured, he would join to fill Pip’s now vacant Blood Brother slot), and my Priest of Taal, Seventh of Dusk’s Talons (the Lord of the Feast miniature from a Hordes army I’ve never really done much with).

Henchmen groups are the Butchers of Ostland (two-handed weapons with wintery bases), the Reeking Mayhem (viking berserkers), the Kodiaks (sword/shield pair), and the Long Death (archers on either side). The rest of the pictures are from the second game.

Gunnar the Long Fang and one of the Butchers of Ostland have just dispatched an enemy after a charge; the Kodiaks duke it out with Mad Dog.

One of the Long Death prepares to take a shot. This first round of shooting resulted in brilliant hits for both members of the Long Death, but they mostly missed in subsequent rounds.

Pip the Slayer leads the second Butcher, Katie the Wolf, and the Reeking Mayhem toward the enemy.

Same crew, different angle. I was planning to finish painting Katie the Wolf the other night, but I ended up basing a bunch of stuff instead (including Katie herself, which would be why the evening went that way, haha).

I managed to fell the Ogre Bodyguard pretty quickly, but the opposing heroes proved to be a much bigger problem. The dice didn’t seem to be much on my side, and despite some valiant efforts made by my warband, I lost soundly.

Seventh of Dusk’s Talons, the Priest of Taal, was the most unfortunate. Never much skilled with a sword, Seventh found himself overwhelmed, suffering a crushed hand, a smashed leg, a chest wound, an old battle wound, and being blinded in one eye. It was determined that perhaps he lacks the will and ability to be the clan’s spiritual support in battle, and he has retired to a less involved role. His apprentice (The Jackal’s Teeth) has replaced him.

No Henchmen were killed, but one was found to show particular promise; Anja Born of Death has left the Butchers of Ostland to lead as a Kin-Hero.

Necromunda – Statuesque ‘Eschers’

The very day I was leaving town to visit a friend of mine, what should arrive in the mail? My Frostgrave: Ghost Archipelago Nickstarter, courtesy of Bad Squiddo Games. F:GA will make a larger appearance in some future posts, no doubt, but the reason I went with Bad Squiddo was to add in a few additional miniatures, including a couple of Statuesque miniatures for use with my very unofficial Escher gang.

Rosa the machinegunner was first to get built upon my return to the frozen North, and of course I opted to do some pinning. Her joints varied from a light ball/socket treatment to flat pairs, and I don’t like to take chances. Plus I generally enjoy pinning. That said, Rosa is not a big model (Statuesque is a true scale sort of deal), so we went with staples. Having a smaller bit has been wonderful in terms of being able to pin truescale miniatures without putting them at huge risk (some of my Infinity miniatures are almost more pin than model at some joints).

Fortunately the staples have some give to them (just like the copper wire I use for bigger pinning jobs) so the opposed angles of the arm and wrist didn’t prevent this from working at all. That said, I was definitely wishing I’d thought the angles through a little more before starting.

Yep, those are standard office staples. Should give you an indication of how thin those limbs are.

I’m definitely pleased with the end result. Rosa is a mini I looked at ages ago when I first started looking into Necromunda, but looking at only a couple of miniatures direct from Statuesque meant shipping was going to hurt a little too much too justify. Not that it was outrageously high, but split across only a couple of minis it just didn’t go far enough for me.

I also picked up a second Statuesque mini for use as an Escher juve:

I’ve got lots of gangers and quite a number of heavy options, but I’m pretty short on appropriate juve miniatures, so I’m looking to increase my options there. I also picked a up a couple of girls hauling guns and teddy bears from Hasslefree, but no doubt they’ll make an appearance later.

Mordheim – Week 5/8: Magicked by Wood Elves

I was out sick for week 4,but back in action for week 5, up against an unofficial wood elves list. As one might guess, my dwarves had a rough go of it. I think I could have done better with the benefit of hindsight, but winning this one would have been a long shot any day of the week.

I deployed in two melee groups (plus a couple of thunderers up high in a central third area with good sightlines), but this was a straight skirmish with no loot, so I’d have been better off bulking all the melee into one clump. I could have focused my limited strengths a lot better. 

Eventually I was spread really thin with terrible lines on everybody (too close as the crow flies to run, but too far by usable routes to close the gap). Especially at dwarf speed. I will certainly be hoping to avoid elves during the final few sessions. 

Nonetheless, had a lot of fun, and it was my first time playing this particular player; it was nice to finally face off after chatting so many times. I did well of my Wyrdstone rolls, too, so I’m still doing pretty well overall. I think the wood elves are winning, but I’m surprisingly close behind the leaders for somebody that’s almost exclusively lost. Grin. 

Mordheim – Week 3/8: Another struggle, another dead beardling. 

This weekend the Tall Order faced off against some Beastmen Raiders, and it could have gone better. It started well, but was a pretty weird confrontation. They had no ranged attacks but huge charge ranges. I got a few shots in early, but forgot my noble’s BS5 and then had some trouble in close combat. Before long my noble, pit fighter, dog, and the beardlings were all either out or down. A lot more down than out when my turn started, so I opted to retreat.

Before being taken down by a centigor, Rakk of the Long Arm managed one incredible shot…

After my disappointing retreat (I usually push things far beyond any reasonable point), we crunched the numbers and levelled our warbands. It came to our attention that the Beastmen Raiders were almost double my own rating, which made me feel a bit better. Hayl Stormcannon, my engineer, got Eagle Eyes so he should be more effective at shooting in the future, and Shank (my lone surviving Clansman) became a Hero. 

Herring, one of my two beardlings, was killed. 

Mordheim – Week 2/8: The Tall Order Strikes Back! 

Took my Dwarf Treasure Hunters out for another spin last night, and the dice were on *my* side this time around. Faced off against some Middenheimers in a Wyrdstone Hunt and had much better luck, although there’s no ignoring that 3″ movement. The combats certainly went better this time (a lot of whiffing for both of us, but I was able to land a few at least). I grabbed a couple of the closest Wyrdstone shards, but couldn’t beat the Middenheimers to anything in the middle. I caught a couple of them in combat near the middle, but they’d already spirited the Wyrdstone away. 

Victory!

I didn’t lose anybody this time, which made a tremendous difference in the final Wyrdstone search, so I should be able to hire an extra dwarf or two. I still need to flip through the rules again and get a better feel for the various spending options. Until then! 

Mordheim – Back to the Wayback! 

A year or so ago, I wrote about playing Gorkamorka. It went well, and I ended up winning a very awesome Mordheim warband as a prize. Last year, try as I might, I was unable to make it out to the Mordheim portion of the Wayback, but this year is already better! The first session was Saturday, and I was there with bells on, for two full games; a Skirmish with J’s Sisters of Sigmar and a Wyrdstone Hunt with D’s Cult of the Possessed. And you know what I’ve learned so far? 

Dwarves are *hard*. As I may have written about previously, my one-time regular gaming group and I tried Mordheim on our own a few years back, and I fielded Skaven since that’s what I play in Fantasy (so I have lots of minis already). They were faster than most factions… Dwarf Treasure Hunters are not fast. They are super slow. A full run only nets 6 inches, which means it’s hard to get to the Wyrdstone, it’s almost impossible to effectively set up charges, and I can’t outrun *anything*.

Also, my dice *hated* me, so maybe I have a skewed sense of the difficulty involved. I’m looking forward to next time, but after 2 full games I’m in no better shape than I started (although a little more experienced). The game against the Possessed was particularly rough. I was down a Slayer (healing from a Deep Wound received during my first  battle) so I only had six Dwarfs going in. 5 got taken out, 3 died. It was a rough session. Fortunately the Engineer that *didn’t* get dropped made it out with multiple Wyrdstone markers, so I at least managed to replace the dead, more or less… 

Until next time! 

Necromunda – The Saxon Violets, One Year Later

Thunder’s Wayback Series continues, and Mordheim just wrapped up, which means the second season of Necromunda is upon us! While we had the option of continuing with our gangs from last year, the starting gang rating this year is about 1300-1400 on average and my gang wrapped the last season in second place at almost 2000. Most of us that played last season opted to make new gangs so that we’d be starting out at about the same level as the fresh players. I think only one player kept his old gang and his availability is so infrequent that he’ll probably be pretty evenly paced to everybody within a session or two.
For my part I’ve rebuilt the Saxon Violets with some familiar faces and some new recruits. Starting gang spend is 1000 credits, and every gang member gets some extra experience and an upgrade (a Juve ruling a 5 or 6 on their bonus xp can potentially get 2 upgrades).
So,what do the Saxon Violets look like one year later?

The ‘Retired’:

Brynja Spearhavok (Former Gang Leader): Brynja always struggled with leading the Violets. A skilled combatant, she was often distracted by the pressures of leadership, and suffered numerous injuries during hand to hand confrontations; her head wound eventually made it difficult to keep up with her leadership responsibilities. She retired a few months ago, and hopes to live out her remaining days in relative obscurity.

Elise ‘Cutter’ Cottrell (Former Ganger): Elise’s old battle wound grew more troublesome over time; it never really healed and she found herself losing more and more time dealing with it. The hard and active lifestyle of a Thunderhive ganger just made things worse, until she was out more days than she was up. Eventually she decided she was tired of making the Saxon Violets carry her, and she moved on. She polishes swords for a living now.

Bettie Rage (Former Juve/Ganger): Bettie’s intensity made her a terrifying opponent, but did little to keep her out of harm’s way. After quickly climbing through the ranks from Juve to Ganger, she disappeared defending the Lusty Bucket (one of the Violets’ drinking holes) from a hostile takeover. Things went south when the rival gang started using grenades and missiles on the cluttered block, and the Bucket was lost, along with the young and reckless Bettie Rage.

Patricia (Former Juve): Patricia was expected to be the next Polly ‘Pulper’ Pershon, and in a way she almost was. While she wasn’t killed outright, there has been no indication that she will ever come out of the coma, she is currently in the care of what little family she has.

Mack (Former Juve): Mack just wasn’t cut out for the Saxon Violets. She put forth a good effort in her first couple of skirmishes, but she didn’t get the thrill out of it that many of the girls do, and left to pursue other options before her first month was up. Mack was pretty reserved for a juve, and none of the other Violets even managed to learn her real name in the little time they had.

Skitterbritches (Former Ratskin Scout): Skitterbritches performed admirably for the rest of his time with the Saxon Violets. He was called away on personal business, and parted on excellent terms, providing the names of several available scouts that he felt had particular potential.

Next time, the Saxon Violets’ current roster!

Welcome to the Wayback! Gorkamorka Season One

As promised, here is my unfinished Gorkamorka post…

In case you’re unaware of this, the Wayback is the name I’ve given to the local shop’s series of Specialist Games campaigns. A very friendly long time miniatures gamer runs the campaigns for about six sessions each, painting up appropriate miniatures as prizing. The Mordheim winner went home with a Necromunda gang, and I took home a Gorkamorka mob for my performance in Necromunda. Well, it’s Gorkamorka time, and there’s a dwarf warband on the line for use in the upcoming Mordheim campaign.

image

Our first Gorkamorka session was a couple weeks ago, and my first experience with the system was a blast. I played two games. The first was a basic ‘ grab the scrap’ sorta deal.

And that’s as far as I got. It was a lot of fun, I won the dwarf warband for Mordheim, and here are all the pictures I can find…

image

Also from Session 1

image

My Greazebukkitz getting wrecked by Da Deadly Vipas; you can see a Mad Gitz vehicle in the background...

image

image

image

I was up against the Vipas often, as my work schedule meant I was usually only there for the second half of the evening...

image