Tagged: Ariadna

Infinity – Minor League 2/3: Rescue

We’re running a miniature league right now. Basically, each session is a single ITS mission, we escalate the points a little each time, and at the end of the sessions we score it like a tournament. It just takes us three months is all, grin. So far it seems like a good option for us, providing the time to get in proper matches while fitting into our Sunday evening availability. 

Our most recent Infinity night saw us playing out session 2 of 3, and the ITS scenario assigned to the evening was Rescue. Group consensus? Once was plenty, let’s never play Rescue again. 

Rescue felt like one of those overly complicated ITS scenarios where you keep losing track of what you’re supposed to do. Not as fiddly ss some, but still a lot of extra stuff to keep track of. We had two games running (only 4 of us that night), and we finished with scores of 0-0 and 6-0. Almost nobody was able to get effectively through the massive difficult-terrain exclusion zone. 

I had the 6pts, and even that pretty much hinged on the fact that I brought Uxia with me and managed to drop her into Pan-O’s dead zone, halving the distance she’d need to travel. If she’d failed her deployment, I’d have done significantly worse. 

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Infinity – Hunger Games and a Desperado

We played Hunger Games last weekend. There were four of us, 2 Nomads, a Haqqislam, and my Ariadna . One of the Nomads is pretty new to the game, and Hunger Games made a nice light introduction for him, since he only needed a few miniatures put together for it. I brought Van Zant, an SAS, and a volunteer; the volunteer was the only model that wasn’t new to me. 

I won, but that was as much luck as anything else. I fielded the SAS poorly and he wound up facing off against Trevor’s Nomad sniper before my turn even rolled around. With a chain rifle and an assault pistol, he didn’t last long. I also lost the volunteer during the first round, but she took out 2/3 of Tyler’s Nomad force with her light grenade launcher before getting shot, so I’m calling that a win. It was a very quick and violent game, and by the time Van Zant arrived in turn two there were only a couple of soldiers left and everybody was charging around whooped up on their metachemistry rolls.

The other thing I’ve done hobby-wise is put together a desperado. 

Lots of pinning, of course . Most of the major bike parts, plus a few in the desperado himself, and one linking the two together . That one’s not fully glued yet; I’m thinking I’ll paint first and then combine them afterward (there are a *lot* of contact points between the rider and the bike and I feel like painting them afterward would be a nightmare). 

Infinity РMiniature Modelling Mayhem 

Lots of assembly the last couple of weeks. After winning a random draw prize at the last infinity tournament, I used said credit to finally order traktor muls. They’ve been a part of my wish list for ages (if only because they’re so cool looking) and I figured there would be no better time than when I had $50 in store credit burning a hole in my pocket. 

Look at all that glorious metal!

I attacked the muls with a certain vigour, and rolled straight into the cost and a couple other models that have been sitting here for far to long, my hardcase and my druze hacker. 

I got a bit of an assembly line going, which talked in me finishing a few at a time over the last couple seconds. Trim  and clean everything, scrub  everything, drill any holes, and finally pin and glue them together. 

Van zant and half a devil dog team, ready for action

The second devil dog and a flamethrower guy were ready for assembly at this point, but I was out of time. They’d be the next evening’s project. 

In keeping with my usual technique, I pinned an unreasonable number of joints (practically all of them), but they came out pretty well (I’m getting better at lining up the holes. What do I mean by too many? Well, how about this guy? 

Yep, pinned both his upper and lower face to his head…

The devil dog antipode and the flamethrower both got finished in the same quick session. 

And tonight I watched a couple episodes of jpod while I finished up three more! I’m on a roll! 

Hunger Games are coming up in a couple weeks, wonder if I’ll find room for any of these guys? 

Infinity – 150pt Modified ITS Tournament

Didn’t take any pictures, but we ran a 150pt tournament the other day. We got six, which is pretty solid these days, especially since a couple of our former regulars are super busy these days and haven’t had much luck getting out. It is my personal short term dream to have everybody make it out simultaneously and get an 8-man tourney. So many of us are adults, though, and adulting often interferes with miniature gaming. Grin. 

Lots of sectorials again, folks love their link teams! From what I saw I may have been the only vanilla army. A couple of rough rolls with paratroopers in my first game meant a big loss right out of the gate (shotgun spetznaz and mirage 5 equal a *lot* of points in a 150pt game and they didn’t kill enough to justify their losses), but I can’t complain too much as my second and third games went much more smoothly for me, landing me in third overall. 

Felt good to get out and play; I think we’re going to take a break from ITS formatting in October and see if we can’t get Hunger Games running a little more smoothly. Maybe on an interior map. 

The only picture I took all night, this link team would be broken by my spetznaz soon after it was taken

Infinity – Flamestrike

Got in a few Infinity games over the past couple weeks, and it felt good. This past Sunday saw me face off against a friend’s Haqqislam army twice. The first game mostly went well for me until the end.

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Between my Tank Hunter and my HMG Spetznaz (mostly the Hunter), most of Haqq’s impetuous phase involved bikers getting shot off the board. I had a couple big angles covered and had good luck with my rolls; probably less than half the smoke worked out for my opponent. The high movement of the bikers worked in my favour here, as my lines of fire weren’t overwhelming so much as the bikes advanced right into those lines.

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My first turn went into picking off the non-bikers. The Tank Hunter took out a distant missile launcher (down the long alley in the first image), and then the HMG Spetznaz worked his way around the buildings and across a catwalk to take care of the rest.
In the end it all came down to a couple of dice rolls in a single order. His last biker came up against my Tank Hunter and my Minuteman in a suicide charge and nobody made enough armour saves. I went from a little over 100pts to a little under 50, which put us in the same annihilation bracket, and he had his Secure HVT objective complete already, so he won 5 to 3. A very fun, and very fast-paced game.
We played Quadrant Control next, but that was a bit of a mess.

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I missed almost every roll, and often by only 1. I couldn’t hit anybody, and failed pretty much all my Armour saves. Tactically I felt good about my playing, but luck-wise I got hammered. Still fun to be out playing Infinity, though, and I assembled the Minuteman just for the occasion (I wanted those twin flamethrowers in case I was battling Tohaa again).

I also got in some Frostgrave this weekend, but I’m hoping to give that its own post.

Infinity – Hunger Games Tournament

This past Sunday saw our first Hunger Games Tournament. It was also or first streamed infinity event, with mixed results. Unfortunately it was pretty choppy, but still pretty cool. One of our regular players just moved down to Michigan for a job, and he was able to check in on our games from afar; hopefully we’ll have it running a lot more smoothly by the time our August tournament rolls around. It’s potentially still in the ‘previous broadcasts’ at http://www.twitch.tv/thundergamesandgifts, if anybody wants to take a peek. Nomads had a very strong third round (their bshot bounty hunter rolled a multi sniper rifle as booty), but Tohaa took the day with a very strong showing. My Ariadnans did okay the first round, but might as well have been absent for the second and third; I had my worst tournament ever. Which is fine, but wow. Second game I was blown away in my deployment zone before doing anything, when the Tohaa ran up, marked me, and hit me with smart missiles, catching everybody in two shots. Third game the Nomads killed me before the Tohaa had even come out of hidden deployment. I was actually rolling plenty of successes, but they were all super low – like rolling a 1 to dodge a 4-round HMG burst, and so on.
Bright side? I didn’t go home empty handed; my Ariadna force was voted the best painted three man Hunger Games Squad!

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The paratrooper was standing in for an HMG paratrooper, as I couldn't get the HMG model (distribution issues)

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And in second place for Best Painted, the Nomads!