Pretty much just a photo post today; my playgroup recently ordered some terrain from Warsenal, and I’ve started putting some of it together. I plan to say a little more about the experience in a future post, but for now it’s Christmas, I’ve been on the go all day, and I work at 4am tomorrow, so here’s what you get:
I’m really liking it so far, more details later!
Another brief entry full of photos. First off, I have a cool new job working at a sweet game store. That said, it’s a second job, and with Christmas coming I’m now working about 70 hours a week, with my wonderful wife and son getting the bulk of my free time. Hence the significant decrease in blog time.
Decrease. As in still going.
The thought of trying to catch you all up on the last few sessions of pathfinder is a wee bit daunting, so I am going to continue to focus on warhammer for now. Just 40k the last couple of weeks, but we’ve been trying some new stuff to keep it fresh. I may have mentioned that we put our campaign ideas on hold while we had more new people showing up, so last week we breathed new life into 40k with Cities of Death.
If you’re wondering about the cow, I grabbed my son’s Little People to mark which team controlled which buildings (mission firesweep); we were animals, the other guys were people (batman and wonder woman both made appearances).
Our terrain is still a bit limited but it’s serving its purpose for now. We all had a blast, with six of us facing off: dark angels / space marines / space marines VS orks / imperial guard / dark angels. We’re definitely going to be putting together some house rules in an effort to make the buildings a little more meaningful.
Scouts vs scouts.
Overrun by orks.
My command squad and my ironclad in the thick of it.
This weekend we broke out the Kill Team rules and took them for a spin. Loads of fun, and something well definitely be doing again. Not easy fielding a space marines kill team in 200pts,especially when you’re trying to avoid the OP nightmare that is a squad of lightning claw terminators. I do want the people to keep playing with me, after all.
My first kill team was 7 sternguard veterans. I lost 3 right of the bat to shunting warp spiders (is that what they’re called?), but the remainder held on for a long time.
My second kill team was an ironclad with twin heavy flamers and a baseline squad of shotgun scouts, which also did pretty decently. In fact, I’m going to take this moment to one again point out (I feel I can’t say this enough) that shotgun scouts are generally very underrated. The killing blow that won us the second game of kill team?
In short, I highly recommend a couple of things. Buildings. Cityfights. Kill Team.
‘Cause why not?
Tonight I started to work on the Mermaid Tavern, the next Dave Graffam model on my to-do list.
After finishing the West Gate, I’m excited to do another building, and the Mermaid Tavern looked simultaneously interesting and manageable. A fair number of fiddly bits while still being a closed building (I also got some ruins printed, which have insides and outsides, and load bearing posts).
Fun fact: the Mermaid Tavern is a 7 page pdf file, the same length as the West Gate. That means that this building will also have a final cost to me of about $4.
I didn’t have much time tonight, so while I cut most of the pieces out, I did not have time to assemble the tavern. I wanted to finish something though, and fortunately the Mermaid comes with an outhouse that sits behind the building on the same base. So I assembled that.
Pretty thrilling stuff. Hopefully I can get the actual Tavern put together tomorrow night.
Hot dang! For those of you that have been following this blog for a while, you’ll be aware of my efforts involving paper buildings and terrain.
The free models I was most impressed with were samples from Dave Graffam models; in fact I was so impressed that I was planning to actually buy a couple some day.
Well, folks, that day is today, because all of Dave’s models are on sale today for only a buck apiece! davesgames.net
How do they look? Well, here’s the free samples I built a while back: