My most recent acquisitions were a Spetsnaz with boarding shotgun, an ADHL chasseur, and a spec ops model, which I wasn’t entirely sure at time of purchase what I’d be doing with. I’ve opted to give him the HMG and use him as a Spetsnaz for now. I decided to use the gun-free left arm, which almost backfired on me (more on that later), and add the included HMG to that.
Gluing the hand to the gun seemed a little underwhelming as an option, so I shaved the stock down a little (to get it to nestle a little better) and added a pin running from the stock to the wrist. Not completely invisible, but not at all obvious either. I may use green stuff to build up the stock a bit around the pin. That’s right, I recently used green stuff for the first time ever. Way less pliable than I expected; it’s going to take some practice, I expect…
Now the aforementioned near miss. The open hand is held at the Spec Ops’ side, in a downward position, which I completely forgot between cleaning the model last week and converting it this week.
It actually sits *exactly* level, which means a slightly thinner base (or no base at all) would have doomed it. Close call, that.
Finished up the passenger last night, giving him both a missile launcher (for the h-k) and a stormbolter. I also adjusted the lascannon mount; the gunner fits far better now.
The stormbolter/h-k combo is a little much on one guy, so I think I’m going to give the stormbolter to the driver. Otherwise it’s just down to magnets and details at this point. And I’ve got lots of ideas for fun details.
Given how long it’s been since I did much with 40k, it’s probably worth prefacing this entry a little. So. The Unyielding…
The Unyielding are a lost chapter trapped aboard a massive space hulk slash ship’s graveyard (whether by fate or strange science, it attracts ships through the warp which generally crash into it and become enmeshed), and consists of the original lost chapter plus various members of lost squads, companies, and kill teams that they’ve come across on this hulk-world. Originally I just liked the idea of creating fluff that excused me not painting all the second hand models I’ve bought, but it eventually gave rise to such fun concepts as the Jump Wolf Veterans and the Thunderbolt Vindicator. The newest addition to the Chapter is going to a Razorback. Sort of.
You know those makeshift mobile artillery vehicles consisting of a pickup truck with an anti aircraft gun mounted in the bed? Well, that’s what this
made me think of.
Apparently there’s a very nice looking vehicle that follows a similar theme available from forgeworld (it looks like a Halo buggy), but a) forgeworld=$$$ and b) I wanted that repurposed feel that one gets from the classic pickup. I wanted it to look like the Unyielding had taken a truck and mounted a gun on it. I came very close to just buying this sabre platform for the mounted fun portion, but again, forgeworld. Even getting a great deal on it (used at the shop I work at), it would still make up half the cost of the unit. So bitz it is.
First step was to find a pickup (or the 40k equivalent), which brought me to a second hand ork trukk. Missing a few pieces, but that was fine since I was planning on converting it anyway. So not just a truck, but a *captured* truck.
My initial attempt at the lascannon mount got a little out of hand. It started out reasonable, but I kept adding cool bits and pieces until it towered over the truck. Oops.
I’m sure I’ll find a use for a rotating twin-linked lascannon turret at some point, but this isn’t that use. Round 2.
I think I’m going to tweak the mount a little, as the poor marine manning the thing is almost falling off the platform, but I’m mostly happy with it and don’t have magnets, so I moved on to the driver and such. Fun finicky stuff.
Hopefully I’ll get to make a little more progress tonight…
Did another small infinity intro last night. This time it was my regular warhammer group, and we didn’t get around to using any special skills. We just played two games to get a feel for the different kinds of rolls and the various ways it differs from warhammer and Kill Team. Definitely a lot of interest in playing again; next time I’ll probably have people select a faction ahead of time so they can get familiar with the appropriate rules/skills.
I myself did pretty terribly, although skills would have helped. Mostly I just rolled poorly all night. Worked out well though, as getting knocked out early every time meant that I could spend a lot more time on clarifying the rules for everybody else. By the time we break infinity out again (probably in a few weeks) I will hopefully be one of many people that have read the full rules. If there is any one aspect of infinity that I think was made abundantly clear, it s the lethality of the game. I often got myself obliterated almost entirely within my first turn.
Tonight I managed to get in a little more modelling. Started by pinning a couple of models that have repeatedly broken on me: an old plasma cannon devastator (metal arms and weapon in a plastic body) and an old crusader multi-melta (same issue). With that out of the way I turned my attention to the thunderbolt ‘vindicator’. The model includes seats, and I could think of no better way to 40k-ify it than by putting some space marine butts in those seats.
The marine pauldron meant twisting him a bit on the seat, but it still looks fairly natural; I just need to find a second arm that I like (maybe an outstretched hk launcher?) to wrap that one up.
The scout was a bit of luck. I didn’t think anything would fit in that seat (heroic scale being the bulk festival that it is), but a friend have me some seated scout legs that almost worked as they were. I just had to cut out the back of the knee to bend the straighter leg and voila!
Hopefully I can get some better shots at some point. What with all of these being unpainted, the glare is pretty ridiculous.
I *did* end up going lighter! Here’s a couple of quick shots to show the abomination’s paint job taking shape…
Also on this weekend’s project list was building myself a Throt the Unclean for Sunday’s game, a 1000pts faceoff to which I took a lot of rat ogres.
9 rat ogres in 1000pts! Wham!
Throt came out pretty well. Totally unpainted so far, but the modelling is okay. Had to shave off a shoulder and turn some clothing into fur with my knife, but I likes.
Oh, and can I just say I love working with plastic?