Pathfinder Saturday night. We started out in a temple that we were exploring last time, where we used a found scroll of stone shape to clear a passage into a moldy old library. The library was occupied by three giant worm monsters. Each had two tails, a sword held in one and a wand in the other. No idea what the monsters were, but they just about killed Jarek with a crazy fear illusion.
I spotted a hatch in the ceiling, so we made our way up to the surface, and fought our way across the Storval plateau. Living gargoyles and a crazy six-eyed demon ape, among other things (plus we’re pretty sure we saw two bulettes fighting for dominance, but something even bigger rose out of the desert to kill the winner of that fight before we had to deal with it). Had a chat with a man we met along the way and eventually found our way to the outlaw town of Kaer Maga. Our first town since the golem incident in Janderoff!
After finding our way in we got our fortunes read by a troll auger who ‘read’ her insides and then discovered the man we’re seeking is her brother (who has of course been missing for days). We sold some of the weapons and treasure we’ve amassed over the last while and then left off for the evening there. Lots happened, but all in all a pretty manageable session. Nobody died (Jarek’s near death of fright was the only really close call) and we’re finally back in civilization.
Although we can’t find anybody that wants to buy the crown we took off the king of the Storval giants when we killed him and his retinue. Which is probably smart on their part since they are no doubt many Storval giants left and they’re probably not happy with us.
H is for Hill giants, Harpies, and Harrowing escapes. And we certainly had plenty of each.
You may recall that our last adventure ended with us considering a trek back to what may or may not have turned out to be janderoff, the city of our current ‘sponsor’, if you will. When we started this session we first decided to rest for a couple of days in a nearby forest. By the time we were done resting, the trail was starting to look harder to follow, and we had grown less confident in our plans. This resulted in a decision to abandon the trail for a while in favour of our immediate surroundings. You see, I’m not sure whether I mentioned it or not, but we fought our last session’s hill giants at the base of a gigantic stairway cut into a 400 metre cliff face. A stairway that may or may not be the stairway mentioned in a note we found among the second lab of Egarthis. A note that mentioned possibly meeting somebody to attain a Shard, the likes of which we already carry two (out of an apparent seven). Long story short, we decided to climb the stairs.
We got about a quarter of the way up when we reached a smallish plateau with two tremendous structures on it. One was more or less empty, with only a few small windows in the roof and high in a couple of walls. The other turned out to contain three hill giants cooking some sort of vile stew and a bound man about to be strapped to a spit. We actually made pretty quick work of the hill giants (coup de grace to the head!), but we then attacked by several harpies. the bound man was able to loose himself and join us, but our new party was/is not exactly tricked out for flyers. The good news is that the bound man was a cleric (named Jarek, which we all had a good laugh over; even more so when it dawned on Former Avro that he had given himself a rhyming name), which we haven’t had, and boy did it ever help. Azazel was almost killed by the harpies, but not quite. Our gunslinger took a couple down, and I dragged a few down with a bear trap on a chain (remember that bear we freed a few sessions back? I kept that trap…), The cleric was entranced by their siren song, unfortunately, and ran into the other building where he was sealed in, but not before healing us enough that we were able to survive the remaining battle and come to his aid. Turns out Jarek’s not much of a fighter, but he can heal himself like nobody’s business, and that’s mostly what he did until we were able to defeat our own harpies, scale the building he was trapped in and drop through the ‘skylights’. I made sure to drop onto the harpy that was attempting to eviscerate our cleric, and the battle ended shortly thereafter (turns out harpies are a lot easier to kill once you pin them to the ground).
So we took out the trash, made a new friend, and are ready to continue up the mountainside, with our new healer on board… approaching level 10 with two of our original party remaining. Go, go, Rock and Azazel!!!
and pathfinder is back! After a very lengthy hiatus, we were finally all available at the same time and managed to have an adventure! It took us a little while to get into the swing of things, and we had to look up some stuff as we played that we’d normally know (I am a *very* grapply monk, yet I totally had to look up grappling and combat maneuvers in order to make sure I was doing it right), but within about an hour or so things started to pick up. When last we played (April?), we had rescued a damsel/contact from a family of vicious ogres, and had gone on to the town in which she lives, in search of a shop where we could finally get our hands on some super cool magic stuff. Grin.
The first hour or so of playtime was mostly us looking up equipment (many jokes were made at our DMs expense regarding our inevitable need for anti-golem gear, since everything we fight seems to be a construct and immune to criticals…); we’d all done this over two months ago, but we’d also all managed to forget our research at this point. Upon returning to the home of our hostess, we were put in charge of setting up her new security system. which was, of course, golems. They of course attempted to kill us, but we actually made pretty short work of them. They used most of their flaming death attacks on me, since I was holding the magical control unit (assassination plot, anybody?); I handily avoided those with my sweet monk reflex saves. Searching the golems, we found that they were missing the maker’s mark that usually showed who’d created them, and it didn’t take long for us to realise somebody had made an attempt on the life of our hostess, Ms. Hydemark. That’s right, it was mystery solving time!!!
We gathered the gang together, grabbed our baby blue kerchiefs, and set out to paint the town red. Well, at least the city’s finest golemworks. The foreman there directed us to the office of one of their most distinguished and recognisable makers, who took his sweet time getting to his office. More than enough time for us to search the place, and for Azazel to spend an extended period of time questioning and threatening an ornamental statue (it’s clear at this stage in the game that we’re perpetually attacked by golems, right?)
When he did finally show up, Mordus sensed an illusion in effect and we found ourselves locked in combat. It was going pretty well until he used his final conscious breath to summon a massive earth golem to smash me to a pulp; having just finished tying up our suspect, I was closest and probably viewed as a fair threat. Plus the rest of the group was tied up dealing with a variety of animated furniture and a certain fancy wooden statue that did indeed golemify and attempt to kill us all.
I ended up unconscious and dying (ah, the life of a pathfinder monk) but not before doling out a sizable whack of damage. We won the day, discovered a trap door under a carpet, and then rested. Yes, I just said that… rested.
I feel like this is getting way to comprehensive, so I’ll be speeding this up. The next day we traveled through the tunnel and found ourselves in a garden behind a nearby fancy doll shop, which we of course entered immediately, meeting an old lady that we eventually discovered was a young witch in disguise. We killed her and her ninja looking compatriots, searched the place, finding another trap door, and also the disassembled corpse of my mentor, preserved in a hole in the floor! I didn’t take it well.
I leaped down into the trap door without taking time to heal at all (classic pathfinder!) And that’s when it DM went to get this:
So cool! A magical clone lab complete with mad scientist! Agarthis, one of the heralds we let live during our cult infiltration escapades, was down here trying to clone Mordus’ dead mom to be his companion. Eww. He threw some tentacles at us, but they couldn’t grab me, so I ran/vaulted across the room to attack Agarthis. Fear acid was launched at us, the whole machine started to fall apart, and then after a lengthy battle (due in no small part to his mirror image effect) he wanted us away in some sort of crazy portal. Can’t wait until next time. Especially since we haven’t finished solving our original case yet.