Name: Ekaterina Dragunova
AKA: Katie the Wolf
Soldier Type: Human Treasure Hunter
Miniature: Kalyna from Hasslefree Miniatures (HFH085)
Backstory: Ekaterina was abducted and ransomed at a very young age by bandits. Her family couldn’t – or wouldn’t – pay, and the bandit assigned to be her executioner couldn’t bring himself to complete his task. He abandoned her in the woods, instead, expecting that the end result would be basically the same.
Shortly after being abandoned she found a wolf cub in a snare, and not really knowing any better at such a young age, she freed it. The cub’s mother was nearby, and spared Ekaterina. Whether this initial act was gratitude or pity would never be entirely clear to the child; as she grew older Ekaterina came to believe that maybe her adoptive ‘mother’ had just realised what a powerful ally a tame human would be. Of course, as it turns out, an angry, abandoned young girl raised by wolves is anything but tame.
Eventually Ekaterina would rejoin society, and even be recognized for who she was (she would have been the spitting image of her mother if not for the terribly cold eyes of her father and some hard edges courtesy of her feral upbringing). Abandoning the birth name that she had long since forgotten, she found a new home in the urban underground, hiring herself out as a mercenary. She had worked with Rikkits before he began running with Xaalia’s crew; Xaalia never felt comfortable working with her and avoided hiring her. Loads of natural talent, and all the moral ambiguity one might expect from a terror raised among wolves, but a lack of respect for other people in general means that Katie the Wolf is undisciplined, and rarely takes direction well. She can be loyal to a fault, but the few that have ever managed to take advantage of that trait met their own ends badly enough that often only the truly desperate will hire her.
Morrigan suggested her as a potential replacement for Rikkits after his untimely demise, and Xaalia reluctantly put She in touch.
Last night found the Headtakers returning to the Well of Dreams and Sorrows to face off against their favourite rivals. We took a hint from a couple of Lich Lord missions and started on the corners. Both Anja and Skrixx Aeon’k were back at the Treasury (to be named later) recovering from bad wounds received last time.
She (Who Will Not be Named) led the first group of Wren, Xaalia, and Reichenbach the dog, while Morrigan took Rikkits, Jaeger, and Beatrice with her. Alistair went solo, running into some ruins and beginning to climb to higher ground. By the second turn, She’s group was approaching the Well (and the forces of Colin the Blue) and Morrigan’s crew had slammed into a bottlenecked mess in Chris’ quarter of the table…
Beatrice faced off with Bearchest and Jaeger got saddled with the first of several zombies. The alleyway was too narrow for three, so Rikkits eventually cut around the other side of the tower in an effort to take some of the pressure off Jaeger and Beatrice, and engaged the archer carrying a horn. While this in all likelihood saved Beatrice, it was also the last thing Rikkits would ever do, as he was killed by the archer Van Horne.
Jaeger would also eventually be cut down, but would survive.
Elsewhere, things were going a bit better, as Xaalia passed a few treasures on her way to strike a blow against the warband of Colin the Blue. Colin’s warband has a lot of archers, and Xaalia cut several arrows out of the sky as she crossed the battlefield. One of Colin’s treasure hunters (Indiana Bones) charged her as she approached a treasure he’d had his eye on, and she cut him down with her new magical blade, Dreamcrusher.
Reichenbach had his own moments of glory, first crushing an enemy war rat, and then charging an enemy wizard that was in the process of drinking from the Well of Dreams and Sorrows. He failed to kill the wizard outright, but did win the combat, pushing the wizard back to his doom.
It was about this time that a mysterious cry began to sound, drawing the concern of the Headtakers and others. We attempted to appease the wailing spirit, but to no avail… it grew louder and more insistent, calming in my presence but growing in intensity every time the Headtakers attempted to refocus their efforts. And so, the game was eventually called due to my inconsolable child’s inability to sleep. Wouldn’t have been so bad if I hadn’t been going for the whole shebang; I finished with practically nothing.
The corner deployment was nice. Softened the blow of being in the middle considerably. We’ll probably stick with the concept and tweak it going forward. This time we used an 8″ square in each corner, with the two associated sides being safe to leave by.
Forthe Aepryl, Year of the Scaled Phoenix
-at the Well of Dreams and Sorrows
The Brass Knuckles:
Gary, human archer, shot down by Alistair
Indiana Bones, human treasure hunter, killed by Xaalia in close combat.
Bearchest, human barbarian, cut down by Beatrice.
The Rat, giant rat ‘war hound’, overwhelmed by Reichenbach.
Truman, apprentice, mauled by wild dogs.
Lazarus the Arcane One, Wizard, nearly drowned in the Well of Dreams and Sorrows.
Skrixx Aeon’k, scaled folk knight
Anya, human barbarian
She, human Necromancer, Colin the Blue’s grenade spell.
Jaeger the Blade, human infantryman, attacked by summoned zombies.
Rikkits Longclaw, ratfolk thief, killed by Van Horne in close combat.