Tagged: Haqqislam

Infinity – Flamestrike

Got in a few Infinity games over the past couple weeks, and it felt good. This past Sunday saw me face off against a friend’s Haqqislam army twice. The first game mostly went well for me until the end.

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Between my Tank Hunter and my HMG Spetznaz (mostly the Hunter), most of Haqq’s impetuous phase involved bikers getting shot off the board. I had a couple big angles covered and had good luck with my rolls; probably less than half the smoke worked out for my opponent. The high movement of the bikers worked in my favour here, as my lines of fire weren’t overwhelming so much as the bikes advanced right into those lines.

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My first turn went into picking off the non-bikers. The Tank Hunter took out a distant missile launcher (down the long alley in the first image), and then the HMG Spetznaz worked his way around the buildings and across a catwalk to take care of the rest.
In the end it all came down to a couple of dice rolls in a single order. His last biker came up against my Tank Hunter and my Minuteman in a suicide charge and nobody made enough armour saves. I went from a little over 100pts to a little under 50, which put us in the same annihilation bracket, and he had his Secure HVT objective complete already, so he won 5 to 3. A very fun, and very fast-paced game.
We played Quadrant Control next, but that was a bit of a mess.

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I missed almost every roll, and often by only 1. I couldn’t hit anybody, and failed pretty much all my Armour saves. Tactically I felt good about my playing, but luck-wise I got hammered. Still fun to be out playing Infinity, though, and I assembled the Minuteman just for the occasion (I wanted those twin flamethrowers in case I was battling Tohaa again).

I also got in some Frostgrave this weekend, but I’m hoping to give that its own post.

Infinity – Modified ITS Tournament

Sunday we held our first Infinity tournament at one of our friendly local game stores here in Thunder Bay, Thunder Games and Gifts. We set up a couple tables in their main game room and four of us fought it out in a Modified version of the ITS format. Mostly, that means we cut ourselves some slack regarding proxies (allowing up to about 50%) and mercenaries (1 per list) so that we could have a tournament, grin. We also used 3rd edition Loss and Retreat rules, as we’ve been doing in all of our games lately. Everybody had a blast, and as the store had Magic the Gathering league finals and miniature painting on the same day we were able to give a few other gamers a chance to see Infinity in action.

Round 1: Quadrant Control
ARIADNA vs NOMADS

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I used a fairly aggressive list for my first round, and dropped my only paramedic into a corner on her own, so the classified objective was a bust. The biggest problem with this first round is that we simply took way too much time. I spent over half my first turn trying to shoot down one enemy sniper that had an amazing LOS on most of the battlefield. My stubbornness was later vindicated to some degree (in round
3 my Cateran would largely dominate the battlefield from that same perch), but it seriously limited how far I managed to advance, especially as I lost my lieutenant near the end of the first turn and spent the second turn irregular.
Nomads dominated 2 quadrants to my 1 in the first round, but I was able to turn the tables in the second, despite being irregular. We were well out of time by then and the third round was not played. Final score was 3 pts each.
Highlights included my autocannon tank hunter and my Cateran taking out 40% of a link team (the Cateran faced down a bunch of rocket launcher fire to do his part), and my paratrooper successfully killing a far superior soldier with a pistol shot while simultaneously making a successful ARM roll against that soldier’s flamethrower.

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Bottom right by the cemetery gate, pistol packing Jane.

YU JING vs HAQQISLAM
I missed much of this one, but I did catch that Haqqislam’s tank had its most successful run ever, and also that Haqqislam came away with 9 pts. A strong early lead, largely the result of Haqqislam’s commander; Peter was by far the best of us at keeping the objectives in the forefront of his mind during combat.

Round 2: Antennae Field
YU JING vs NOMADS

I missed the bulk of what happened here, but I snagged some photos!

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ARIADNA vs HAQQISLAM

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Sweet sweet terrain. Big thanks to Thunder!

A brilliant example of my inability to focus on objectives. I brought my Specialists list to this table but barely managed to use any of them. I started out in control, taking out a couple of Lasiq snipers to clear room for my advance. I then tried to move my Mormaer into a new position, only to watch him get shot and wounded, and this is where my plans fell apart. At zero wounds and being Dogged, I reacted rashly and began to advance up the board, thinking only about doing as much damage as I could with the HMG before I inevitably died.

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Oh, did I ever! The tank, Avicenna (modified, remember!), several doctors and a heavy infantry of some sort; I realised too late that I had put them into retreat, and spent my last couple of orders desperately trying to reach some antennae.

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I finished with 4 pts, 2 at the end of the first turn, plus 2 at end of game. A close one, another low score, and generally my own fault.

Round 3: Seize the Antennae.
ARIADNA vs YU JING

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Yu Jing would be deploying first, as I had won the WIP roll and chose deploying second on the side of the board the Nomads held in my first game. Much of the Yu Jing force deployed into some fairly central ruins with a few snipers on the edges of their deployment zone. I set my Cateran up in the position I mentioned earlier and deployed my Spetsnaz sniper in the watchtower on the right side. I spread the rest of my Specialist list out trying to position most of them where they couldn’t be shot too early (mixed feeling on this, as some of them never became useful; I often just couldn’t bring myself to spend an order moving a fully concealed model the half inch that would get them a useful firing line).

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I lost Uxia as a result of my own ambition, deploying her in a very exposed position in the hope of seizing the centre antennae early. My excellent sniper lines, however, meant it was not a total loss, as my Mormaer landed a lucky critical HMG shot on one of Yu Jing’s snipers during the discovery rolls and one of my own snipers finished him off when Uxia was gunned down. I was able to keep Yu Jing pinned down for much of their active turn, thinning the ranks a little and limiting their movements. My own first turn involved laying some mines, advancing a little, and further thinning the ranks. Isobel Macgregor seized the antenna on my end as well. Paying more attention to my objectives this time I stopped just shy of putting them into retreat on my turn. My second turn would be our last, as my Mormaer advanced up the right side, killing a ninja, a sniper, and at least one other model with a good line on the Yu Jing antenna. The remainder of my orders (less the Cateran, of course, who shot at somebody) went into running a Foxtrot Ranger (forward observer) up the battlefield to seize the remaining antennae. With only one or two models left going into the third turn, the Yu Jing were unable to recover and I finished with my best results of the tournament.

HAQQISLAM vs NOMADS
Again, not the battle I was focused on, but it sounds like Nomads made a similar error to my own regarding objectives, putting the Haqqislam force into retreat at a point where the Nomads could no longer reach any antennae before their turn ended. Haqqislam seized at least one to win the battle.

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My first list, atop my newly won terrain piece.

FINAL RESULTS :
1) Ariadna
2) Haqqislam
3) Yu Jing
4) Nomads

Everybody had a blast and are looking forward to doing this again in a few months, hopefully we can round up a couple more players by then. Perhaps one of our Combined Army players, or the friend that fields PanOceania. If we’re really lucky, maybe somebody new.

A few details before the break…

Well, my weekend is over, which basically means I won’t be blogging again for at least a few days. Figured I’d get a few more details down about our latest infinity experiment.
We had five of us playing, which meant using all of my demo squads plus a fifth. Peter has decided to invest in Haqqislam, so he proxied 100pts of his own choosing to get a feel for some of the rules/skills. Wish I’d snagged a closeup, as his squad was represented by some straight lead shadowrun minis from the late 80’s,but unfortunately I didn’t think of it until now. Maybe they’ll be visible in one of the photos.

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The battlefield.

Sunday being Oscar night meant my wife was across the street and I was at home with the little guy, so everybody came to me. Rather than haul the battle board across town, we just went with the actual dimensions of my dining room table – a 6×3 battlefield with foot long leaves at the ends for rules and dice and such. Terrain was a fairly diverse selection of Pegasus ruins, some dark art miniatures tank traps, a variety of paper terrain and a whole pile of heroscape. I think we’ll definitely be using that stuff again, especially since that’s less than half of it. Gave us an easy opportunity to try the rules for difficult and very difficult terrain.

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The middle portion, extra scapey.

We did some weird stuff with WIP rolls to get our order and deployment (six 1×1 deployment zones, five of which would get used), and then commenced.
We really only got in the one game Sunday night, which was pretty long (4 hoursish) but also involved pretty much all of the rules. Up to now we’ve used some but not all, this was our first ‘full rules’ skirmish, so a lot of that time was spent reading rules, wikis, faqs, and so on. Lots of fun, and I think we’re going to have a much better handle on things by the next time we play. Especially if anybody other than me clears the rulebook. Grin.

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The bodies are starting to pile up at this point

I want to reread it myself at this point, now that I’ve had the chance to actually play. I imagine the examples will mean a lot more now.

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This one ends badly...

With this game, my second infinity group has definitely eclipsed the first in terms of playing experience, although the first are painting minis as of this week, so they’re still winning by that count of the group that played Sunday, though, Peter’s ordering Haqqislam minis this week, a couple other guys are picking out Wu jing and combined squads this week, and my Ariadna stuff is in, and will be picked up Friday. No idea if the fifth guy is really keen or not, but I can see him grabbing a small force as well.
Always, sleep time again. Party on, Wayne.