Tagged: Ikari company

Infinity – Quadrant Control

Last weekend we ran our monthly casual day for Infinity. We only played one game, but we took our time with it; Steve and I were both playing some unfamiliar stuff so there were a lot of things to look up. Steve was running Varuna; for me, it was Ikari Company. We fielded 150pts each against Aaron’s 300pt Nomad crew.

When the Non-Aligned armies came out, I was excited by a couple of them. Both StarCo and Ikari included some models I already owned, and when I managed to get some old Wu Ming and a Yojimbo for cheap, my decision was made (while I was certainly interested in many of the Nomad models in StarCo, the idea of Yojimbo leading a pair of Desperadoes was too good to ignore). Casual day is the perfect opportunity to try something new, especially because I have a pretty bad track record with bikes in this game (they show up, they blow up). I brought:

Keisotsu x2 (1 paramedic)

Brawler

Al Fasid (HMG)

Bounty Hunter (Spitfire)

Yojimbo

Desperado (Shotgun)

No lieutenant for me, as my crew were paired with Varuna, and Steve had the better lieutenant.

The Keisotsus performed admirably. They missed a lot of shots but managed not to get killed themselves. The paramedic attempted to save some folks but without success; all of his patients failed their PH rolls and died. The Brawler accomplished very little beyond taking a bullet that might have killed somebody else, the very first shot to hit him was the DA round that killed him. I definitely underused the Al Fasid. He made some good advances and claimed a Quadrant in the final turn, but the first two turns I barely touched him. He was a little too buried in cover to be especially useful in AROs, and those pesky Nomads kept landing repeaters next to him, which had me playing a little more hesitantly than was probably really necessary.

The bikes, though! This was quite possibly my first game in which I had bikes last beyond the first turn. Both were killed, but they both went down in admirably violent outbursts, which my friend Peter (who fields many a Haqq bike) assures me is what bikes are for. Yojimbo took out a couple of threats with his CrazyKoalas. I was a little surprised to see he had no rifle/long gun (since there is clearly one strapped to his bike) but he still took out a pair of serious threats; next time maybe I can get him into close combat…

I used crazykoalas!

With the way cleared, my Desperado sped up the left side of the board unopposed and took used his shotgun to do a bit of damage.

Before & After

Kablam. He managed to take out a trio, and it would have been 4 had the last fellow not had No Wound Incapacitation. This was probably the crux of the game; it left Aaron with neither the points nor the orders to claim sufficient quadrants in the third turn (we were tied after the first two, 2-2), and I still had the Al Fasid to advance into his quadrant to claim a couple points for our coalition.

Final Score: 4-2 for Varuna and Ikari Company.

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Infinity – Yojimbo WIP 1

I must really like Infinity, because I don’t usually buy into multiple factions for the games I play, but here I am.

The arrival of Uprising brought a variety of new factions/sectorials, and since they include a mix of regular units and mercenaries, I already had a bunch of appropriate miniatures. My old Yu Jing demo list has been given a new purpose, as the Keisotsus, the Wu Ming, and the Ninja all have homes in the new Ikari Company, along with my Desperadoes and a few others. I probably had more models for StarCo, but the pull of Ikari was strong, especially because it gave me an excuse to track down Yojimbo.

No shortage of finicky bits on this thing. The baggage is suspended off the back of the seat, which is in turn pretty much suspended in midair. It looks cool as it comes together, but at first glance, the parts don’t even clearly indicate which end will be the front, haha. He also came with a pair of CrazyKoalas, which are significantly less finicky. Just a head to glue onto a body, and I feel like even that was probably not especially necessary. These guys probably could have been one-piece minis.

The most brutal bit of multi-part cruelty is the right handlebar, which is this super tiny piece that you’re supposed to glue on and then (I guess) hope never brushes against anything? Can you say Further Adventures in Pinning? For this little project, I broke out the 0.6mm bit and a staple.

The fact that I used a staple should give you some sense of scale where these pictures are concerned. The left handlebar is actually a part of the torso, and is molded into Yojimbo’s hand, but of course the right had to stand alone.

It has to stand alone because it needs to hold an insanely long sword, which I fully expect to cause problems forever. I’m tempted to leave the blade unpainted so that there’s no paint to chip when the blade inevitably bends.

But dang, it’s pretty.