Last weekend we ran our monthly casual day for Infinity. We only played one game, but we took our time with it; Steve and I were both playing some unfamiliar stuff so there were a lot of things to look up. Steve was running Varuna; for me, it was Ikari Company. We fielded 150pts each against Aaron’s 300pt Nomad crew.
When the Non-Aligned armies came out, I was excited by a couple of them. Both StarCo and Ikari included some models I already owned, and when I managed to get some old Wu Ming and a Yojimbo for cheap, my decision was made (while I was certainly interested in many of the Nomad models in StarCo, the idea of Yojimbo leading a pair of Desperadoes was too good to ignore). Casual day is the perfect opportunity to try something new, especially because I have a pretty bad track record with bikes in this game (they show up, they blow up). I brought:
Keisotsu x2 (1 paramedic)
Al Fasid (HMG)
Bounty Hunter (Spitfire)
No lieutenant for me, as my crew were paired with Varuna, and Steve had the better lieutenant.
The Keisotsus performed admirably. They missed a lot of shots but managed not to get killed themselves. The paramedic attempted to save some folks but without success; all of his patients failed their PH rolls and died. The Brawler accomplished very little beyond taking a bullet that might have killed somebody else, the very first shot to hit him was the DA round that killed him. I definitely underused the Al Fasid. He made some good advances and claimed a Quadrant in the final turn, but the first two turns I barely touched him. He was a little too buried in cover to be especially useful in AROs, and those pesky Nomads kept landing repeaters next to him, which had me playing a little more hesitantly than was probably really necessary.
The bikes, though! This was quite possibly my first game in which I had bikes last beyond the first turn. Both were killed, but they both went down in admirably violent outbursts, which my friend Peter (who fields many a Haqq bike) assures me is what bikes are for. Yojimbo took out a couple of threats with his CrazyKoalas. I was a little surprised to see he had no rifle/long gun (since there is clearly one strapped to his bike) but he still took out a pair of serious threats; next time maybe I can get him into close combat…
With the way cleared, my Desperado sped up the left side of the board unopposed and took used his shotgun to do a bit of damage.
Kablam. He managed to take out a trio, and it would have been 4 had the last fellow not had No Wound Incapacitation. This was probably the crux of the game; it left Aaron with neither the points nor the orders to claim sufficient quadrants in the third turn (we were tied after the first two, 2-2), and I still had the Al Fasid to advance into his quadrant to claim a couple points for our coalition.
Final Score: 4-2 for Varuna and Ikari Company.
Yes, with the second Bondi unit that I posted a couple weeks ago, I finished painting a full army. Not something I can say very often. Let’s take another look at those final 8 warriors:
What follows is pretty much going to be a bunch of photos, because I’m feeling pretty good about these guys. Sharing time!
I feel like this guy’s got some tricky moves… Watch the feet!
And there we go. Thanks for checking them out. I am in fact working on those Gall Gaedhil I mentioned last time, but I interrupted that painting task with some shieldmaiden assembly.
So lots more Saga still coming. I picked up Njal, too. Also, Dave’s Normans arrived, so once he’s got them assembled and on bases, I’m actually going to get to play!
Tonight I put the finishing touches on my last 8 Viking Bondi (warriors). That’s right, I am now the proud owner of a fully painted 4 points of Saga. I’ll have to get a group photo at some point.
When we left off, I’d put in a couple evenings of paint, and the Bondi were looking like this:
Day 4: more paint, plus some dirt on the ground!
Day 5: finished up any still unpainted spots, but mostly a bunch of shades and washes. I don’t think I snapped a picture of that.
Day 6: some detail work (including shieldwork), and some light drybrushing to give the hair, fur, and dirt some depth.
They’re starting to really look like something at this point.
Although they can’t look at anything themselves. No eyes just yet.
Day 7: Day the last! Eyes and blood! Here’s a few of them before and after the finishing touches:
And one final group shot:
Up next: the Gal Gaedhil (Sons of Death)?
K, this is it! I’m only 8 miniatures away from having a fully painted 4 point Saga warband, so I’m painting all 8 at the same time.
Day 1: Prime the last few that were still bare metal…
Day 2: Some blues, some greens, some browns. Moving right along…
Day 3: A few different skin tones and wood colours, and most of the clothing complete.
Until next time!
Well, we continued our Forgotten Pacts campaign last week, and it was *insane*.
Three of us again (Chris and I, plus Alex joined us for his first game of Frostgrave!), so we settled from the corners.
Three of us meant 9 treasures, so the board started with 9 barbarian berserkers. Every dead berserker spawned two more, and they started to add up fast. My warband killed about 10, and while Chris and Alex were less overwhelmed by barbarians than I was, they still took out a few each. Never mind appropriately armed miniatures, I had to use almost the entire bestiary I’d brought with me (we had boars and dogs counting as barbarian berserkers by the end).
Katie the Wolf was trying to get into this watchtower (there was a treasure on the top floor) when fresh barbarians started spawning on the nearby board edge. It was probably the most ‘popular’ spawning edge by a significant margin, and it meant she never made it to the tower door. She did manage to stem the tide for a few turns, though, and was responsible for about half the berserkers taken out by my warband.
My early game is often about sending a few fast soldiers to grab the treasures nearest my opponents. Playing this scenario again, I’d probably worry less about grabbing those treasures and instead focus on getting to those in the middle of the board. I definitely underestimated how quickly the berserkers would pile up (9 to start plus 16-18 double respawns means over 40 barbarian berserkers even *without* random occurrences), and I’d be pretty wary of those board edges in the future; every barbarian you take out near a spawn edge has basically a 50/50 chance of putting another one right on you.
Oh, and I lost another dog.
I must really like Infinity, because I don’t usually buy into multiple factions for the games I play, but here I am.
The arrival of Uprising brought a variety of new factions/sectorials, and since they include a mix of regular units and mercenaries, I already had a bunch of appropriate miniatures. My old Yu Jing demo list has been given a new purpose, as the Keisotsus, the Wu Ming, and the Ninja all have homes in the new Ikari Company, along with my Desperadoes and a few others. I probably had more models for StarCo, but the pull of Ikari was strong, especially because it gave me an excuse to track down Yojimbo.
No shortage of finicky bits on this thing. The baggage is suspended off the back of the seat, which is in turn pretty much suspended in midair. It looks cool as it comes together, but at first glance, the parts don’t even clearly indicate which end will be the front, haha. He also came with a pair of CrazyKoalas, which are significantly less finicky. Just a head to glue onto a body, and I feel like even that was probably not especially necessary. These guys probably could have been one-piece minis.
The most brutal bit of multi-part cruelty is the right handlebar, which is this super tiny piece that you’re supposed to glue on and then (I guess) hope never brushes against anything? Can you say Further Adventures in Pinning? For this little project, I broke out the 0.6mm bit and a staple.
The fact that I used a staple should give you some sense of scale where these pictures are concerned. The left handlebar is actually a part of the torso, and is molded into Yojimbo’s hand, but of course the right had to stand alone.
It has to stand alone because it needs to hold an insanely long sword, which I fully expect to cause problems forever. I’m tempted to leave the blade unpainted so that there’s no paint to chip when the blade inevitably bends.
But dang, it’s pretty.
The Wayback is back, and it’s taking the form of Mordheim! I’ve set my Dwarf Treasure Hunters aside this season, and have opted to run an Ostlander warband. It’s a little bit of a mess because I’m building around the models I want to use, which is resulting in some largely unimpressive axes and shields, but I’m enjoying the flavour of it all.
Say hello to Clan Spearhavok. The above photo was taken *after* my first game, so it does not include my clan Elder (leader), as he perished as a result of my very first game this season. Yep. Rayle, Breaker of Chains died in glorious single combat against a centaur. My very first post-game included one of my Blood Brothers becoming the new leader. The sassy dwarf’s name is Pip the Slayer, and she’s in charge now.
Other Heroes going into game 2 are Katie the Wolf (sword and long dagger in the front row), Gunnar the Long Fang (not pictured, he would join to fill Pip’s now vacant Blood Brother slot), and my Priest of Taal, Seventh of Dusk’s Talons (the Lord of the Feast miniature from a Hordes army I’ve never really done much with).
Henchmen groups are the Butchers of Ostland (two-handed weapons with wintery bases), the Reeking Mayhem (viking berserkers), the Kodiaks (sword/shield pair), and the Long Death (archers on either side). The rest of the pictures are from the second game.
Gunnar the Long Fang and one of the Butchers of Ostland have just dispatched an enemy after a charge; the Kodiaks duke it out with Mad Dog.
One of the Long Death prepares to take a shot. This first round of shooting resulted in brilliant hits for both members of the Long Death, but they mostly missed in subsequent rounds.
Pip the Slayer leads the second Butcher, Katie the Wolf, and the Reeking Mayhem toward the enemy.
Same crew, different angle. I was planning to finish painting Katie the Wolf the other night, but I ended up basing a bunch of stuff instead (including Katie herself, which would be why the evening went that way, haha).
I managed to fell the Ogre Bodyguard pretty quickly, but the opposing heroes proved to be a much bigger problem. The dice didn’t seem to be much on my side, and despite some valiant efforts made by my warband, I lost soundly.
Seventh of Dusk’s Talons, the Priest of Taal, was the most unfortunate. Never much skilled with a sword, Seventh found himself overwhelmed, suffering a crushed hand, a smashed leg, a chest wound, an old battle wound, and being blinded in one eye. It was determined that perhaps he lacks the will and ability to be the clan’s spiritual support in battle, and he has retired to a less involved role. His apprentice (The Jackal’s Teeth) has replaced him.
No Henchmen were killed, but one was found to show particular promise; Anja Born of Death has left the Butchers of Ostland to lead as a Kin-Hero.