I don’t know if I’ll ever get to play at all, but I recently picked up a Saga warband from Gripping Beast. I opted for the metal Vikings, which means I got four berserkers among my miniatures. Being historical miniatures, there is of course some variance expected from what’s shown on the packaging… the packaging let me know I might get a berserker in a loincloth, I got one in the buff.
He’s pretty amazing.
Obviously he’s not done yet, but I thought I’d share the progress I’ve made so far. First step was to clean up the miniature a bit. It’s not the cleanest sculpt I’ve ever seen, but based on the reading I’ve done online I get the impression the bar for historical miniatures is a little lower than for some other genres. Given that these guys worked out to around $2 each, I think they look pretty decent.
Next on my agenda was doing something about the base. As it’s a historical miniature, it has the traditional small flattish bar attached directly to the model’s lowest point. Yuck. To deal with that I broke out my jar of Vallejo ‘Grey Pumice’.
It’s basically a gritty acrylic medium that can be used instead of the traditional sand-and-glue method when basing models. I used it to build up the flat Renedra base until it appeared level with the top of the miniature base. Now it bevels at the edges and should dry brush nicely later.
Another cool aspect of these miniatures that surprised me (again, probably nothing new to historical fans) is that almost none of these miniatures came armed. A couple were sculpted with weapons, but most had cupped hands awaiting a weapon selection, and the warband came with a bag full of swords, axes, shields, and spears. This fellow came with one cupped ‘weilding’ hand and an arm braced for a potential shield, but I felt like any Berserker *so* berserk that he charges into battle naked was probably not going to hang onto a shield (or any particular equipment) mid-battle, and therefore worthy of a random assortment of weaponry. With that in mind I did some modification to the shield arm so I could put a sword in his off hand. At this point I broke my only appropriate micro bit, and the new ones I ordered online have still not arrived even now. Last weekend I got tired of waiting and carved the hand out using the broken remains of that last bit. It was messy, but it worked.
A coat of brush-on primer went on after that, and this weekend I started painting him. I feel like the paint is really bringing out the imperfections in the miniature, but hopefully they won’t be too obvious when all is said and done.
We’re running a miniature league right now. Basically, each session is a single ITS mission, we escalate the points a little each time, and at the end of the sessions we score it like a tournament. It just takes us three months is all, grin. So far it seems like a good option for us, providing the time to get in proper matches while fitting into our Sunday evening availability.
Our most recent Infinity night saw us playing out session 2 of 3, and the ITS scenario assigned to the evening was Rescue. Group consensus? Once was plenty, let’s never play Rescue again.
Rescue felt like one of those overly complicated ITS scenarios where you keep losing track of what you’re supposed to do. Not as fiddly ss some, but still a lot of extra stuff to keep track of. We had two games running (only 4 of us that night), and we finished with scores of 0-0 and 6-0. Almost nobody was able to get effectively through the massive difficult-terrain exclusion zone.
I had the 6pts, and even that pretty much hinged on the fact that I brought Uxia with me and managed to drop her into Pan-O’s dead zone, halving the distance she’d need to travel. If she’d failed her deployment, I’d have done significantly worse.
I was out sick for week 4,but back in action for week 5, up against an unofficial wood elves list. As one might guess, my dwarves had a rough go of it. I think I could have done better with the benefit of hindsight, but winning this one would have been a long shot any day of the week.
I deployed in two melee groups (plus a couple of thunderers up high in a central third area with good sightlines), but this was a straight skirmish with no loot, so I’d have been better off bulking all the melee into one clump. I could have focused my limited strengths a lot better.
Eventually I was spread really thin with terrible lines on everybody (too close as the crow flies to run, but too far by usable routes to close the gap). Especially at dwarf speed. I will certainly be hoping to avoid elves during the final few sessions.
Nonetheless, had a lot of fun, and it was my first time playing this particular player; it was nice to finally face off after chatting so many times. I did well of my Wyrdstone rolls, too, so I’m still doing pretty well overall. I think the wood elves are winning, but I’m surprisingly close behind the leaders for somebody that’s almost exclusively lost. Grin.
This weekend the Tall Order faced off against some Beastmen Raiders, and it could have gone better. It started well, but was a pretty weird confrontation. They had no ranged attacks but huge charge ranges. I got a few shots in early, but forgot my noble’s BS5 and then had some trouble in close combat. Before long my noble, pit fighter, dog, and the beardlings were all either out or down. A lot more down than out when my turn started, so I opted to retreat.
After my disappointing retreat (I usually push things far beyond any reasonable point), we crunched the numbers and levelled our warbands. It came to our attention that the Beastmen Raiders were almost double my own rating, which made me feel a bit better. Hayl Stormcannon, my engineer, got Eagle Eyes so he should be more effective at shooting in the future, and Shank (my lone surviving Clansman) became a Hero.
Herring, one of my two beardlings, was killed.
Took my Dwarf Treasure Hunters out for another spin last night, and the dice were on *my* side this time around. Faced off against some Middenheimers in a Wyrdstone Hunt and had much better luck, although there’s no ignoring that 3″ movement. The combats certainly went better this time (a lot of whiffing for both of us, but I was able to land a few at least). I grabbed a couple of the closest Wyrdstone shards, but couldn’t beat the Middenheimers to anything in the middle. I caught a couple of them in combat near the middle, but they’d already spirited the Wyrdstone away.
I didn’t lose anybody this time, which made a tremendous difference in the final Wyrdstone search, so I should be able to hire an extra dwarf or two. I still need to flip through the rules again and get a better feel for the various spending options. Until then!
A year or so ago, I wrote about playing Gorkamorka. It went well, and I ended up winning a very awesome Mordheim warband as a prize. Last year, try as I might, I was unable to make it out to the Mordheim portion of the Wayback, but this year is already better! The first session was Saturday, and I was there with bells on, for two full games; a Skirmish with J’s Sisters of Sigmar and a Wyrdstone Hunt with D’s Cult of the Possessed. And you know what I’ve learned so far?
Dwarves are *hard*. As I may have written about previously, my one-time regular gaming group and I tried Mordheim on our own a few years back, and I fielded Skaven since that’s what I play in Fantasy (so I have lots of minis already). They were faster than most factions… Dwarf Treasure Hunters are not fast. They are super slow. A full run only nets 6 inches, which means it’s hard to get to the Wyrdstone, it’s almost impossible to effectively set up charges, and I can’t outrun *anything*.
Also, my dice *hated* me, so maybe I have a skewed sense of the difficulty involved. I’m looking forward to next time, but after 2 full games I’m in no better shape than I started (although a little more experienced). The game against the Possessed was particularly rough. I was down a Slayer (healing from a Deep Wound received during my first battle) so I only had six Dwarfs going in. 5 got taken out, 3 died. It was a rough session. Fortunately the Engineer that *didn’t* get dropped made it out with multiple Wyrdstone markers, so I at least managed to replace the dead, more or less…
Until next time!
Fired up a Thaw of the Lich Lord campaign at Thunder Games and Gifts the last week. ‘Total Eclipse’ was a blast, with a pair of necromancers going head to head.
Guile Malmortus and his Death Defiers had barely begun their most recent foray into the frozen ruins of Felstad when Damnation Allie’s HeartTakers arrived from the north. Guile had his soldiers dig in and prepare for a fight, but Allie’s soldiers were particularly aggressive today and surged across the battered cobblestones to engage their competitors. Multiple zombie trolls burst onto the western edge of the battlefield, interfering with Guile Malmortus and his personal cohort, and while Guile managed to lead his men in vanquishing the zombie trolls, the Death-Defiers had rougher luck in their dealings with the HeartTakers, struggling against the savage onslaught. Striking terror into the hearts of her enemies, an infantryman named Ursa led the bloody charge, cleaving both air and foe alike with her deadly axe and advancing so quickly that only the hounds could keep up.
By the time the total eclipse occurred, the battle was largely over, with the HeartTakers grabbing anything that looked to be of value and the Death Defiers hauling their wounded from the scene of the confrontation. Spike was the only member of the HeartTakers (one of two warhounds) knocked down during the fight, and he fully recovered. The Death Defiers recovered their luck, and all 8 injured parties made full recoveries! They truly earned their name on this day!
Battle on the River is next, and is scheduled for Thursday November 24th!