I’m playing a pen and paper rpg again!
The game is Stars Without Number, an Old School style science fiction rpg with a cool setting, written by Kevin Crawford and available via rpgnow, etc. The other night we sat down to build our characters and even got a little bit of gaming in, and it felt good. Too early to really declare an informed opinion (we were only half-using the rules, since we didn’t arrive planning to play and hadn’t prepared), but we had a lot of fun. We’ve got 5 of us playing, with CP running the game, and in classic scifi style, we opened with a jailbreak. Our players?
P – Ashok, a weak but pretty confident wanderer that seems to have both a knack for getting into trouble and a talent for talking himself back out of it.
MM – XLT to be Decommissioned (Decom for short), a medical robot that was manufactured with an assassin’s body by mistake. He seems unsure about where his destiny lies.
MR – Weesah, a victim of a misogynist tech-based caste system that was drafted into a revolution and trained in explosives and terror tactics
CD – Asdon, an illegal salvager that’s apparently got some aggression issues and a *very* lax moral compass.
Me – Jaeger, a pilot from a dysfunctional and once-powerful family heavily involved in technology R&D, especially where space travel is concerned. Recent events have left me alone and broke, supporting myself via contract work.
After a contract gone wrong, we all found ourselves locked up in a Star Command prison cell. A riot broke out elsewhere in the prison and we were able to get free of our cell. Weesah hacked some systems, Ashok distracted and misdirected some guards, and Jaeger retrieved or belongings from some lockers before piloting our impounded disaster of a ship out of the prison and to safety.
Decom ran interference and provided support, and Asdon shot a couple guards in the back so he could take their Star Command shuttle. After arriving at a nearby moon known as Luke’s, Jaeger stripped a few useful upgrades out of the shuttle and then Asdon sold it for parts.
We’re a strange crew; it’ll be interesting to see how these characters develop…