Tagged: osprey

Frostgrave – Enemies Without Number

Well, we continued our Forgotten Pacts campaign last week, and it was *insane*.

Less frosty this session…

Three of us again (Chris and I, plus Alex joined us for his first game of Frostgrave!), so we settled from the corners.

My warband, ready to go

Alex fielded a bunch of Chris’ spare miniatures

Chris’ warband at its most threatening

Three of us meant 9 treasures, so the board started with 9 barbarian berserkers. Every dead berserker spawned two more, and they started to add up fast. My warband killed about 10, and while Chris and Alex were less overwhelmed by barbarians than I was, they still took out a few each. Never mind appropriately armed miniatures, I had to use almost the entire bestiary I’d brought with me (we had boars and dogs counting as barbarian berserkers by the end).

One of my first altercations with a berserker.

This berserker was responsible for a *lot* of Alex’s casualties

Chris had a few berserker issues of his own…

Pretty typical of this particular encounter… 4 berserkers converge on my poor demon hunter

Ah, Katie the Wolf. A veritable monster in her own right.

Katie the Wolf was trying to get into this watchtower (there was a treasure on the top floor) when fresh barbarians started spawning on the nearby board edge. It was probably the most ‘popular’ spawning edge by a significant margin, and it meant she never made it to the tower door. She did manage to stem the tide for a few turns, though, and was responsible for about half the berserkers taken out by my warband.

My early game is often about sending a few fast soldiers to grab the treasures nearest my opponents. Playing this scenario again, I’d probably worry less about grabbing those treasures and instead focus on getting to those in the middle of the board. I definitely underestimated how quickly the berserkers would pile up (9 to start plus 16-18 double respawns means over 40 barbarian berserkers even *without* random occurrences), and I’d be pretty wary of those board edges in the future; every barbarian you take out near a spawn edge has basically a 50/50 chance of putting another one right on you.

Oh, and I lost another dog.

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