I’m playing a pen and paper rpg again!
The game is Stars Without Number, an Old School style science fiction rpg with a cool setting, written by Kevin Crawford and available via rpgnow, etc. The other night we sat down to build our characters and even got a little bit of gaming in, and it felt good. Too early to really declare an informed opinion (we were only half-using the rules, since we didn’t arrive planning to play and hadn’t prepared), but we had a lot of fun. We’ve got 5 of us playing, with CP running the game, and in classic scifi style, we opened with a jailbreak. Our players?
P – Ashok, a weak but pretty confident wanderer that seems to have both a knack for getting into trouble and a talent for talking himself back out of it.
MM – XLT to be Decommissioned (Decom for short), a medical robot that was manufactured with an assassin’s body by mistake. He seems unsure about where his destiny lies.
MR – Weesah, a victim of a misogynist tech-based caste system that was drafted into a revolution and trained in explosives and terror tactics
CD – Asdon, an illegal salvager that’s apparently got some aggression issues and a *very* lax moral compass.
Me – Jaeger, a pilot from a dysfunctional and once-powerful family heavily involved in technology R&D, especially where space travel is concerned. Recent events have left me alone and broke, supporting myself via contract work.
After a contract gone wrong, we all found ourselves locked up in a Star Command prison cell. A riot broke out elsewhere in the prison and we were able to get free of our cell. Weesah hacked some systems, Ashok distracted and misdirected some guards, and Jaeger retrieved or belongings from some lockers before piloting our impounded disaster of a ship out of the prison and to safety.
Decom ran interference and provided support, and Asdon shot a couple guards in the back so he could take their Star Command shuttle. After arriving at a nearby moon known as Luke’s, Jaeger stripped a few useful upgrades out of the shuttle and then Asdon sold it for parts.
We’re a strange crew; it’ll be interesting to see how these characters develop…
H is for Hill giants, Harpies, and Harrowing escapes. And we certainly had plenty of each.
You may recall that our last adventure ended with us considering a trek back to what may or may not have turned out to be janderoff, the city of our current ‘sponsor’, if you will. When we started this session we first decided to rest for a couple of days in a nearby forest. By the time we were done resting, the trail was starting to look harder to follow, and we had grown less confident in our plans. This resulted in a decision to abandon the trail for a while in favour of our immediate surroundings. You see, I’m not sure whether I mentioned it or not, but we fought our last session’s hill giants at the base of a gigantic stairway cut into a 400 metre cliff face. A stairway that may or may not be the stairway mentioned in a note we found among the second lab of Egarthis. A note that mentioned possibly meeting somebody to attain a Shard, the likes of which we already carry two (out of an apparent seven). Long story short, we decided to climb the stairs.
We got about a quarter of the way up when we reached a smallish plateau with two tremendous structures on it. One was more or less empty, with only a few small windows in the roof and high in a couple of walls. The other turned out to contain three hill giants cooking some sort of vile stew and a bound man about to be strapped to a spit. We actually made pretty quick work of the hill giants (coup de grace to the head!), but we then attacked by several harpies. the bound man was able to loose himself and join us, but our new party was/is not exactly tricked out for flyers. The good news is that the bound man was a cleric (named Jarek, which we all had a good laugh over; even more so when it dawned on Former Avro that he had given himself a rhyming name), which we haven’t had, and boy did it ever help. Azazel was almost killed by the harpies, but not quite. Our gunslinger took a couple down, and I dragged a few down with a bear trap on a chain (remember that bear we freed a few sessions back? I kept that trap…), The cleric was entranced by their siren song, unfortunately, and ran into the other building where he was sealed in, but not before healing us enough that we were able to survive the remaining battle and come to his aid. Turns out Jarek’s not much of a fighter, but he can heal himself like nobody’s business, and that’s mostly what he did until we were able to defeat our own harpies, scale the building he was trapped in and drop through the ‘skylights’. I made sure to drop onto the harpy that was attempting to eviscerate our cleric, and the battle ended shortly thereafter (turns out harpies are a lot easier to kill once you pin them to the ground).
So we took out the trash, made a new friend, and are ready to continue up the mountainside, with our new healer on board… approaching level 10 with two of our original party remaining. Go, go, Rock and Azazel!!!
…in not blurting out ‘hilarious’ courses of action too often.
Deciding against settling down in Kasen and opening up cap’n walgreen’s lobstah shack, we met with our mentors (well, some of us did; my mentor was apparently on a very extended walkabout) and learned a little bit about the seven pointed stars we had to burn into our flesh when we teleported into the local cellar. Something to do with runelords and some ancient pacts and such.
I’m sure we’ll discover more later, for now we were mostly filled with visions of dollar signs and anxious to find somewhere that we could buy and sell gear. So we took a quick day trip to lay the corpse of Mordus’ evil cult high priestess mom to rest, and returned the amulets to their original and very dead owners. No guarantee that *that* isn’t going to bite us in the ass later. Hopefully we’ll be too busy and too far away to deal with any razmiran cult fallout.
For now, we set out in the direction of a dwarven trading village, while keeping a keen eye or two out for a missing friend of our magic users’ mentor. After a solid chunk of time on the road, we came across a bear stuck in a trap, and our fighter just couldn’t stand to see it like that. I suggested we could kill it (a mercy thing?) but Avro insisted on running in and attempting to pull the trap’s chain out of a nearby tree. So he started getting swiped by the bear at about the same time as we heard dogs baying nearby. Azazel jumped in and also started to get mauled while failing to free the bear. Eventually I (Rock, resident monk and combat maneuver expert) grappled the bear. Just in time for the party to get attacked by a one-fingered ogre and a pack of five hunting dogs.
Mordus dropped the ogre into a pit of acid, Azazel and Avro helped him out with the dogs, and I grappled, pinned, and tied the bear before disabling the trap and freeing it. In happy news l, we managed to spot a sweet belt on the ogre before it was destroyed in the acid bath, and Mordus levitated it out of the soup. +2 belt of giant strength for the monk!
We tracked the ogre to a very disturbing farm, and this is where Azazel started to get into trouble. In the barn he investigated a still, which drew the attentions of some three ogres. We then found a deep dark hole covered in thick webs, and he leapt straight in. He managed to land on his feet, but not to avoid getting bitten by an enormous spider and poisoned (strength down!). We defeated the spider and moved on to the farmhouse, where we got a saw blade in the foot, then jumped onto a super creepy flesh couch and fell through onto some bone spikes. Poisoned, of course, with more strength-depleting poison. Azazel at this point got a little more careful about announcng ridiculous actions, though he still spent the rest of the encounter with a strength of 3.
All in all, I did pretty well. 8th level was pretty big for me, and that belt helped boost my attack enough that I can go back to uaing power attack on occasion. Getting a little frustrated with my stunning fist though; I swear everything we fight has a fortitude save of +8 to +14… Anyway. We killed a horrifying ogre mom, rescued the damsel, and even came away with a bit of treasure. Next time we do some shopping. I’m hoping I can track down some boots of speed (although I’ve already got some backup choices figured out).
…cried Azazel, on being reminded that Mordus is hauling his dead mom around in his bag of holding.
More pathfinder last night. Got back to the barge we hired to take us to the Isle of Terror, only to discover it had been ransacked and our dear captain Waldren – one-eyed dwarf sailor and all around chatty guy (our nearest and dearest npc, really) – was missing from his boat. We were attacked by some sort of squid/kraken, and our boat sank as a result of the battle. We gathered some supplies and headed ashore. After some walking, we spied a lobstermonster of some sort dragging a dwarf down the beach. Captain Waldren! Taker of great risks on our behalf! To arms!
The lobstermonster, spotting our approach, crushed Waldren’s head. Jerk. We had our vengeance. Spent much of our remaining time trapped on the island talking about opening up a lobster shack. And we were indeed trapped. Met a drunken tree (it fell on Mordus), found an ancient temple, bluffed an angel-looking extraplanar being, and fought our way through a strength-sapping shadow creature, an ageless evil knight, and some other fun stuff before we managed to brand ourselves in the ancient temple and get teleported back to our hometown.
We almost died some more (at one point only Mordus and his summoned Archon were still standing), but that’s at least partly on us; we never feel very safe so we tend to push on well past the point where we should be taking a rest. We need to stop doing that, especially since almost everything has the potential to do heavy damage to us at this point.
A fun night, and we’re finally home (with some huge bags of money i found in the temple), so I think we’re gonna open up a terrorlobster shack on the edge of town while we rest up and buy some gear (it’s been several levwls since that was an option).
Pathfinder was pretty insane last night (and marvelously long… went until almost 4:30am). We fought our way through the City of Golden Death, and we certainly almost died a lot.
We started by attempting to climb over a wall (and thus bypass much of the city) but Rock (that would be my monk) hit a magical barrier at the wall’s summit and was shocked off the wall. He managed to slow his descent, but our adventurers were left with no choice but to work our way through the city. We fought several fire elementals, some bat swarms and a few golden snakes before arriving at the wall’s gate. Which was of course guarded by a pair of gold-plated ogre skeletons. We actually bested them pretty quickly; it helped that we distrusted them to such a degree that we pretty much attacked them before they’d really even animated.
Inside the first wall we had to once again traverse much of the city, which we once again chose to do by method of frequent violence. Skeleton soldiers encrusted with gold; a teleporting, acid-slathered demon with a vicious serrated longspear (our fighter broke the longspear and I shoved the demon off a bridge into a river of molten gold); several cultists; and an ambush or two later, and we found ourselves bursting into the city’s innermost ring. Here we were immediately charged by a golden skeletal dragon (on a treacherous bridge over a river of molten gold, of course); he breathed fire on us before we had a chance to do much of anything. I managed to divert the flames via some flowy monkrobe trickery, but everybody else got pretty toasted. Mordus the wizard sank back into the shadows and cast haste on all of us, and we flung ourselves at the behemoth. A couple rounds later and I was fighting the dragon hand-to-hand with my back to the edge of the bridge. I decided to burn some ki to boost my AC and CMD, and I don’t think I’ve ever been so glad I did. Because the dragon decided to attempt its super powerful move of doom – which is a pretty way of saying our DM wanted to try out the cool move before we killed his dragon. His words? Sorry if you die, I’m not trying to kill you on purpose, but this is kinda his big move…
Well, the dragon did his big move. His tail came screaming through the air towards me, and we worked out my CMD. My monkeriffic abilities, my dodge feat, my sweet wisdom, my dexterity, my ki bonus, my dwarven stability… it all added up to a momentary CMD of 33; the dragon would need a roll of 18… The die came up a 17, for a Combat Maneuver roll of 32! I totally didn’t die! What would have killed me here? Not a dwarf? Dead. Not a monk? Dead. No ki? Dead. Not burning ki for a dodge bonus? Dead. No dodge feat? Dead. Low dex? Dead. Low wisdom? Dead. Get the idea? And I feel its worth pointing out we’re not talking unconscious dying, resurrected 3 days later dead. This is sailing off a bridge into a river of molten gold to simultaneously burn to death, drown, and disintegrate. Hot dang.
This was obviously the high point of the evening for me. We slew the dragon, dodged a naga, fought more cultists, a herald, and a high priestess that turned out to be Mordus’ mom, and then an elder fire elemental (’cause why not?), which definitely almost killed the lot of us. After which the temple collapsed and we teleported onto a beach using two vials we found on Mordus’ dead mom, who is currently in his bag of holding, awaiting a proper burial in the crypt of the everflame, where her former companions have rested for centuries.
Can you believe I feel like I’ve missed some stuff? And I probably have. More times that we almost died, no doubt. *Very* big couple days for four misfits from Kassan.