Mittens is complete!
My friend Cadie joined me last night for an evening of painting miniatures. She had some weird little fantasy commissions to work on for another friend of ours, and I took the opportunity to paint Mittens. I got the bulk of it done last night (we painted until about 130) and finished up this morning while my boys did some painting of their own:
They were very excited to join in!
I went with a mixed bag approach, an Ambot that’s been sourced or repaired using multiple donor bots. Unless otherwise specified, any named paints are Vallejo.
The torso and right arm are painted in an Olive Drab that’s a little more military than my original goal, but it’s also a nice subtle core to wrap the more interesting colours around. The left pauldron and right leg are a Heavy Red, and the left limbs are both painted in a construction-themed combination of Deep Yellow and Black. Machine parts and cables are a varied mix of Bronze, Brass, Oily Steel, and some Citadel Warplock Bronze. A few joints are done in a Vermilion Red/Gory Red mix to give them an industrial casing sort of feel.
Overall I’m very happy with how he turned out, and excited to field at least 2 freshly painted models next weekend.
I gave him a bit of wear and tear to finish him up. I’d thought about working some rust pigments into the machine parts and joints and such, but ended up just settling for a bit of Burnt Cadmium Red in those spaces. Full blown rust effects just seemed unnecessary, and not entirely in line with the rest of the work I’d done here (especially since I tend to go a little overboard with the rust weathering, haha).
I *did* add a bit of light gore to go along with the weathering. Nothing too insane, but a bit around the sawblade hands, plus some under the lifted foot. Sorta like he stepped on somebody and now he’s tracking them around. Grin.
I cannot wait plop this guy down on the table next time. Hoping he’ll scare the bejabbers out of somebody,
Thunder’s Wayback Series continues, and Mordheim just wrapped up, which means the second season of Necromunda is upon us! While we had the option of continuing with our gangs from last year, the starting gang rating this year is about 1300-1400 on average and my gang wrapped the last season in second place at almost 2000. Most of us that played last season opted to make new gangs so that we’d be starting out at about the same level as the fresh players. I think only one player kept his old gang and his availability is so infrequent that he’ll probably be pretty evenly paced to everybody within a session or two.
For my part I’ve rebuilt the Saxon Violets with some familiar faces and some new recruits. Starting gang spend is 1000 credits, and every gang member gets some extra experience and an upgrade (a Juve ruling a 5 or 6 on their bonus xp can potentially get 2 upgrades).
So,what do the Saxon Violets look like one year later?
Brynja Spearhavok (Former Gang Leader): Brynja always struggled with leading the Violets. A skilled combatant, she was often distracted by the pressures of leadership, and suffered numerous injuries during hand to hand confrontations; her head wound eventually made it difficult to keep up with her leadership responsibilities. She retired a few months ago, and hopes to live out her remaining days in relative obscurity.
Elise ‘Cutter’ Cottrell (Former Ganger): Elise’s old battle wound grew more troublesome over time; it never really healed and she found herself losing more and more time dealing with it. The hard and active lifestyle of a Thunderhive ganger just made things worse, until she was out more days than she was up. Eventually she decided she was tired of making the Saxon Violets carry her, and she moved on. She polishes swords for a living now.
Bettie Rage (Former Juve/Ganger): Bettie’s intensity made her a terrifying opponent, but did little to keep her out of harm’s way. After quickly climbing through the ranks from Juve to Ganger, she disappeared defending the Lusty Bucket (one of the Violets’ drinking holes) from a hostile takeover. Things went south when the rival gang started using grenades and missiles on the cluttered block, and the Bucket was lost, along with the young and reckless Bettie Rage.
Patricia (Former Juve): Patricia was expected to be the next Polly ‘Pulper’ Pershon, and in a way she almost was. While she wasn’t killed outright, there has been no indication that she will ever come out of the coma, she is currently in the care of what little family she has.
Mack (Former Juve): Mack just wasn’t cut out for the Saxon Violets. She put forth a good effort in her first couple of skirmishes, but she didn’t get the thrill out of it that many of the girls do, and left to pursue other options before her first month was up. Mack was pretty reserved for a juve, and none of the other Violets even managed to learn her real name in the little time they had.
Skitterbritches (Former Ratskin Scout): Skitterbritches performed admirably for the rest of his time with the Saxon Violets. He was called away on personal business, and parted on excellent terms, providing the names of several available scouts that he felt had particular potential.
Next time, the Saxon Violets’ current roster!
Last Saturday my Saxon Violets faced off against an Orlock gang for the first time, and they did really well. It was a relatively quick game due to the girls’ effectiveness, but lots of fun, and they are now sitting at a *very* close 3rd in the campaign. I doubt I’ll make 1st (I’d probably need to draw the first place gang as an opponent, beat them, *and* take out 2 heavies completely), but 2nd is definitely a possibility.
I went first. Just about everybody ran forward and into what cover they could find on my first turn. Helkat unleashed some heavy stubber fire on an Orlock heavy, pinning him.
Brynja Spearhavok, the Violets’ leader, deployed via vents in a position where she could provide backup to Eva Destruction without her stupidity being too much of a liability, Eva vented in near a group of three juves in the hopes of using her flamer in the early game, and Hurricane Amy vented into a position where she could hopefully assault either the Orlock heavy or his backup.
The Orlocks took some shots, but the Violets stood their ground. At the end of their turn, their heavy got back up, and they *also* vented into the battlefield, one ganger arriving in cover about 9″ from Bettie Rage, and the leader arriving along with a backup ganger behind Calamity and Skitterbritches. Both also had a good LOF on Jailbird, Maybelline, and Patricia.
On the beginning of my turn – the turn that Hurricane would *finally* have charged somebody and engaged in close combat – the random campaign event resulted in an unidentified monster abducting her. Arrrgh!
As if lashing out in frustration, the Saxon Violets turned up the heat. Bettie Rage sprinted the 9″ needed to charge that vented Orlock and went completely bonkers on him!
7 hits, 7 wounds; we was very much out. Helkat fired once more on the Orlock heavy, and this time succeeded in taking him out. Jailbird attempted an autogun shot on the leader’s backup, but he was behind a ton of cover that prevented her from making the shot. Skitterbritches tried next, with a much cleaner shot. The ganger was down, but not out. Calamity (who needs a bio, as she’s been a very solid contributor lately) was able to take out the leader of the Knuckle Dusters with a well-placed boltgun round.
Eva was getting up in the faces of several juves by the end of the turn, so my second turn ended with one ganger taken out by a mysterious attacker, and three out (plus one down) for the other gang.
The Knuckle Dusters voluntarily bottled, and the Saxon Violets claimed their Mine Workings for their own!
In other news, Patricia became a specialist… can you say ‘new mini’!?