Warhammer fantasy tonight, and I took what the internet would call a bad army. No skavenslaves, no clan rats, just a monster, some beefed stormvermin, and a few jezzails to eat up my remaining points. The internet in my experience, would see that as pretty terrible, but it served me great tonight!
5 player team game; Daemons/goblins vs ogres/vampire counts/skaven. 3000pts per side. I brought Queek Headtaker, 29 upgraded stormvermin with a mortar team, and a hell pit abomination. 3 jezzails burned up my leftover points (they didn’t accomplish much, but they did okay) for a final total of 994.
Just some shots of the game progressing.
They went first, and I triggered my storm banner. It only lasted for their player turn, but probably saved a lot of our units. I had a bit of bad luck with my own shooting, but mostly everything went great. My abomination swept through some trolls and a skull cannon and my mortar successfully gassed a daemon prince a couple of times.
Queek’s bodyguard stormed through a raging torrent to attack some daemon infantry. His challenge resulted in a dead herald of khorne after two rounds of combat, and his stormvermin took care of the rest.
The end game.
End result was a solid win for us (once we took the middle of the battlefield, it was more or less a mop up operation). I did probably the best I’ve ever done. I only lost 75 points.
At the end, I’d only lost 5 stormvermin and a jezzail…
The jezzail died to his own unstable ammunition, and 3 of the 5 stormvermin died fording the river.
Anyway, a great time had by all, a solid game, and a stormvermin unit I hope to field many more times. The rats will thrive.
2700 point each 3 player scenario Sunday night, high elves vs vampire counts vs skaven. Points were determined such that peter could bring his zombie dragon into the mix; he ended up drawing the short straw and getting stuck in the middle.
My abomination stood firm against a large ghoul unit, and my storm banner lasted 3 turns, allowing my rat ogres to charge a frost phoenix (a phoenix that wrecked a warp lightning cannon) before it could flank them.
My abomination settling into the flank of a draconic challenge, to await its opportunity.
All in all, a super fun battle. The zombie dragon won the day by simultaneously holding 2 objectives, my skaven came in second.
I took the thanquol and boneripper to medium effect. I’d try them a second time.
Warhammer fantasy the last couple of Sundays. Last week first. I took a unit of about 6 rat ogres, Queek Headtaker and a unit of his elite stormvermin, a warlock engineer, clanrats, a warp lightning cannon, and my newest addition, a hell pit abomination. It was me and a high elf unit vs goblins and vampire counts. My skaven were primarily up against the goblins.
My setup was terrible, and I locked my abomination behind my own ratling gun, preventing him from accomplishing anything during the first turn. I forgot marching was a thing, too, so I didn’t a advance very far on the first turn. My rat ogres spent the first couple turns getting shot to pieces and then hit by goblin fanatics; they actually accomplished very little. There were however some high points. I did have a doomrocket land almost perfectly on a unit of goblin spider riders (if they’re called that) hitting 19 and killing 17. And while the rat ogres (and then abomination) were getting shot to pieces, Queek’s stormvermin type through the bulk of the goblin army. The abomination did eventually make itself useful, tearing apart some night goblins in the third or fourth turn.
This past Sunday’s game was a little bit rougher. Our scenario required rolling a die for each unit; 1’s would come in via reserves. I had 10 units, not counting my gutter runners (who would start as reserves anyways) and managed to roll five 1’s. So I started with Ikit Claw, 5 globadiers with a mortar, a baseline engineer with a doomrocket, 3 jezzails, and a hell pit abomination on the field. My teammate (the same goblins I fought last time) and I wrongly assumed that our reserves couldn’t come in until the second turn, so that short list is what I would use for my first turn, against a sizable force of chaos warriors.
Ikit didn’t last long – 5 globadiers is hardly an effective bunker – but he did everything he could during his 1 turn. He skitterleapt the engineer to the end of the chaos line to unleash the doomrocket, warp lightninged, storm daemoned, and unleashed his warp fire projector on the charging chaos unit. The warlock put a huge hole in the chaos line with the doomrocket and then just quietly existed for the rest of the game, while the mortar did some solid damage and then brought down on chaos’ first turn (along with the globadiers and Ikit). The jezzails performed pretty decently, benefiting from the close diagonal deployment; they were at half range for pretty much every shot. They were charged by Khorne after a few turns.
The early loss of Ikit Claw was rough on the skaven; even when the rest of the army showed up, they started failing leadership rolls almost immediately. The second globadier unit and one clanrat unit died within a turn, and the death globe warlock got himself killed with a bad throw. The warp lightning cannon performed okay, though, with 2 marvelous shots at strength 8 and 10 respectively. Unfortunately the chimera saved versus the 8 and the 10 dissipated, but it still managed to take out the fleeing remains of a chaos unit, including a nurgle wizard, with the same shot that the chimera saved against.
Flee, chaos, flee!
The abomination was the star of the show again, eating, crushing, and slaughtering left and right for the duration of the game. Admittedly, it also got pretty lucky, as both the chaos unit that charged it and the vargulf that flanked it later whiffed pretty hard on their initial attacks, giving it a bit of a break where its initiative is concerned.
Overall, about as bad a game as I’m really likely to get. In addition to all the 1’s at the beginning, I also misfired several times. There was the warp lightning cannon shot that dissipated, a mortar that wildly missed into a unit of goblin spider riders, the death globe, a warpfire thrower that exploded into a clanrat unit, and some other minor disasters, all in the space of about 3-4 turns. And for all that, an absolute blast. I’m finding skaven ridiculously entertaining.
Managed to finish him up tonight, and got some better pictures as well.
Still look a little over exposed but at least it’s not putting a ‘star trek love interest’ effect on everything. So, stuff I like. The fists came out great. I like that I decided to use metal staples instead of stitches where the torso is bound together.
The Reikland fleshshade wash has been fantastic, too. I didn’t use any black wash at all on this one. The warpstone residue in the scars is okay, but not as tidy as I’d hoped to get it.
The slight bleed effect came out much better than the warpstone effect did, I think, but they combine nicely. Finally, I went really heavy on the wash when I hit his armour which resulted in a very cool rust/tarnished effect that I’ll have to remember in the future.
Hmm, little bit of star trek glow on that one. Anyway, since I managed to get my phone to take slightly better photos tonight, I retook the one of the two Rat Ogres together. We’ll leave off there; hope you all like it; feel free to throw some comments down below.
Till next time!
Just a quick update on my second rat ogre. Almost done for now; I’ll probably add some highlighting such yet. For now, here’s a couple shots of him. No idea why my lighting is suddenly so bad, but it’ll do.
I actually used the flash on the next one, which I never do, just trying to get it to light properly.
Tonight I repainted the rat ogre’s flesh, and then have it a couple washes with gw’s reikland fleshshade. Looks – I think – a fair bit better. I didn’t want to redo the bloody fist, so it’s a little dark, but I figure it works.
It’s a little red (like I said, I did a couple washes), but for the rats I think it’ll be fine. Especially rats of the genetically modified mutation variety.
Following up my earlier post, I took advantage of that paper terrain sale, and got myself 15 models to try out at some point. I’ll be sure to post the results when I get around to them.
Tonight I finished painting my rat ogre.
I was honestly a little afraid to use a wash on this, because I really liked how it came out. Unfortunately, it also really felt incomplete; the lack of depth, especially around the warpstone embedded in his arm, was grating on me a little. So I decided to add a wash.
It’s worth mentioning that I only own 1 wash, and it’s essentially black ink. Which looks great in some places, but looks really weird in the flesh tone. Not that it’s a complete disaster, but I think a slightly fleshier wash would work wonders in models like this.
Before & After
The worst part is that I tried to fix a weird spot on his right arm and only succeeded in making it worse. Tried to add highlights in a second flesh tone but the way wasn’t quite dry, and just made a smeared mess. I may repaint that arm.
So. Things I like:
He strikes me as very dynamic. The wash did add a lot of depth, I just need to find something other than black to use for that effect. The wraps on his legs and arm turned out great (at one point those were practically lavender). And I really like the blood on his hand. That was a last minute thought and I’m pumped that it came out so well.
He was a lot of fun to paint; I may do another rat ogre next!