A year or so ago, I wrote about playing Gorkamorka. It went well, and I ended up winning a very awesome Mordheim warband as a prize. Last year, try as I might, I was unable to make it out to the Mordheim portion of the Wayback, but this year is already better! The first session was Saturday, and I was there with bells on, for two full games; a Skirmish with J’s Sisters of Sigmar and a Wyrdstone Hunt with D’s Cult of the Possessed. And you know what I’ve learned so far?
Dwarves are *hard*. As I may have written about previously, my one-time regular gaming group and I tried Mordheim on our own a few years back, and I fielded Skaven since that’s what I play in Fantasy (so I have lots of minis already). They were faster than most factions… Dwarf Treasure Hunters are not fast. They are super slow. A full run only nets 6 inches, which means it’s hard to get to the Wyrdstone, it’s almost impossible to effectively set up charges, and I can’t outrun *anything*.
Also, my dice *hated* me, so maybe I have a skewed sense of the difficulty involved. I’m looking forward to next time, but after 2 full games I’m in no better shape than I started (although a little more experienced). The game against the Possessed was particularly rough. I was down a Slayer (healing from a Deep Wound received during my first battle) so I only had six Dwarfs going in. 5 got taken out, 3 died. It was a rough session. Fortunately the Engineer that *didn’t* get dropped made it out with multiple Wyrdstone markers, so I at least managed to replace the dead, more or less…
Until next time!
Fired up a Thaw of the Lich Lord campaign at Thunder Games and Gifts the last week. ‘Total Eclipse’ was a blast, with a pair of necromancers going head to head.
Guile Malmortus and his Death Defiers had barely begun their most recent foray into the frozen ruins of Felstad when Damnation Allie’s HeartTakers arrived from the north. Guile had his soldiers dig in and prepare for a fight, but Allie’s soldiers were particularly aggressive today and surged across the battered cobblestones to engage their competitors. Multiple zombie trolls burst onto the western edge of the battlefield, interfering with Guile Malmortus and his personal cohort, and while Guile managed to lead his men in vanquishing the zombie trolls, the Death-Defiers had rougher luck in their dealings with the HeartTakers, struggling against the savage onslaught. Striking terror into the hearts of her enemies, an infantryman named Ursa led the bloody charge, cleaving both air and foe alike with her deadly axe and advancing so quickly that only the hounds could keep up.
By the time the total eclipse occurred, the battle was largely over, with the HeartTakers grabbing anything that looked to be of value and the Death Defiers hauling their wounded from the scene of the confrontation. Spike was the only member of the HeartTakers (one of two warhounds) knocked down during the fight, and he fully recovered. The Death Defiers recovered their luck, and all 8 injured parties made full recoveries! They truly earned their name on this day!
Battle on the River is next, and is scheduled for Thursday November 24th!