Tagged: warhammer

Mordheim – Week 1
The Wayback is back, and it’s taking the form of Mordheim! I’ve set my Dwarf Treasure Hunters aside this season, and have opted to run an Ostlander warband. It’s a little bit of a mess because I’m building around the models I want to use, which is resulting in some largely unimpressive axes and shields, but I’m enjoying the flavour of it all.
Say hello to Clan Spearhavok. The above photo was taken *after* my first game, so it does not include my clan Elder (leader), as he perished as a result of my very first game this season. Yep. Rayle, Breaker of Chains died in glorious single combat against a centaur. My very first post-game included one of my Blood Brothers becoming the new leader. The sassy dwarf’s name is Pip the Slayer, and she’s in charge now.
Other Heroes going into game 2 are Katie the Wolf (sword and long dagger in the front row), Gunnar the Long Fang (not pictured, he would join to fill Pip’s now vacant Blood Brother slot), and my Priest of Taal, Seventh of Dusk’s Talons (the Lord of the Feast miniature from a Hordes army I’ve never really done much with).
Henchmen groups are the Butchers of Ostland (two-handed weapons with wintery bases), the Reeking Mayhem (viking berserkers), the Kodiaks (sword/shield pair), and the Long Death (archers on either side). The rest of the pictures are from the second game.
Gunnar the Long Fang and one of the Butchers of Ostland have just dispatched an enemy after a charge; the Kodiaks duke it out with Mad Dog.
One of the Long Death prepares to take a shot. This first round of shooting resulted in brilliant hits for both members of the Long Death, but they mostly missed in subsequent rounds.
Pip the Slayer leads the second Butcher, Katie the Wolf, and the Reeking Mayhem toward the enemy.
Same crew, different angle. I was planning to finish painting Katie the Wolf the other night, but I ended up basing a bunch of stuff instead (including Katie herself, which would be why the evening went that way, haha).
I managed to fell the Ogre Bodyguard pretty quickly, but the opposing heroes proved to be a much bigger problem. The dice didn’t seem to be much on my side, and despite some valiant efforts made by my warband, I lost soundly.
Seventh of Dusk’s Talons, the Priest of Taal, was the most unfortunate. Never much skilled with a sword, Seventh found himself overwhelmed, suffering a crushed hand, a smashed leg, a chest wound, an old battle wound, and being blinded in one eye. It was determined that perhaps he lacks the will and ability to be the clan’s spiritual support in battle, and he has retired to a less involved role. His apprentice (The Jackal’s Teeth) has replaced him.
No Henchmen were killed, but one was found to show particular promise; Anja Born of Death has left the Butchers of Ostland to lead as a Kin-Hero.

Welcome to the Wayback! Gorkamorka Season One
As promised, here is my unfinished Gorkamorka post…
In case you’re unaware of this, the Wayback is the name I’ve given to the local shop’s series of Specialist Games campaigns. A very friendly long time miniatures gamer runs the campaigns for about six sessions each, painting up appropriate miniatures as prizing. The Mordheim winner went home with a Necromunda gang, and I took home a Gorkamorka mob for my performance in Necromunda. Well, it’s Gorkamorka time, and there’s a dwarf warband on the line for use in the upcoming Mordheim campaign.
Our first Gorkamorka session was a couple weeks ago, and my first experience with the system was a blast. I played two games. The first was a basic ‘ grab the scrap’ sorta deal.
…
And that’s as far as I got. It was a lot of fun, I won the dwarf warband for Mordheim, and here are all the pictures I can find…

My Greazebukkitz getting wrecked by Da Deadly Vipas; you can see a Mad Gitz vehicle in the background...

Necromunda: Arachnophobia!
Our seventh and final session of Necromunda ‘season one’ was a relatively cooperative mission co-starring a whole mess of giant spiders. We discovered that our various missing gang members had been snatched by spiders, and set out to rescue them. There were only three of us this weekend, and we each selected five gang members to field.
… ugh…
It’s been weeks since I started this post. Let’s see what I can come up with at this point.
There were cocoons scattered all over the battlefield; some of these contained the gangers that went missing during the previous session (Hurricane Amy, for example), others contained random civilians whose families would pay to have them back, and the remainder contained dried husks. (We couldn’t save everybody, grin.)
There were several spiders on the battlefield when we started, and every spider death caused a random roll resulting in 0-2 additional spiders. I had a rough start, rolling terribly and losing both my leader Brynja Spearhavok and Calamity Jane Winchester, who went to her rescue.
I thought I was a goner, but my dice picked up, and the rest of my crew started to shine. Helkat had her best game ever, going several rounds in a row with the heavy stubber’s sustained fire, making a ridiculous number of successful ammo rolls and landing a huge number of wounding hits (six, I think, over the course of the entire game)!
Jailbird and Eva Destruction rounded out the crew and both performed admirably. At the end of the evening, the Saxon Violets scored well, and finished second in the overall campaign.
First prize was a Gorkamorka mob, and since the first place player had one already, he claimed a Necromunda hired gun instead and passed the mob on to me!
Gorkamorka is the next old school campaign being run in the shop, so I’ll have to make an extra effort to get out and play, now that I have this super sweet mob.
Necromunda – the Saxon Violets vs the Knuckle Dusters
Last Saturday my Saxon Violets faced off against an Orlock gang for the first time, and they did really well. It was a relatively quick game due to the girls’ effectiveness, but lots of fun, and they are now sitting at a *very* close 3rd in the campaign. I doubt I’ll make 1st (I’d probably need to draw the first place gang as an opponent, beat them, *and* take out 2 heavies completely), but 2nd is definitely a possibility.
I went first. Just about everybody ran forward and into what cover they could find on my first turn. Helkat unleashed some heavy stubber fire on an Orlock heavy, pinning him.
Brynja Spearhavok, the Violets’ leader, deployed via vents in a position where she could provide backup to Eva Destruction without her stupidity being too much of a liability, Eva vented in near a group of three juves in the hopes of using her flamer in the early game, and Hurricane Amy vented into a position where she could hopefully assault either the Orlock heavy or his backup.
The Orlocks took some shots, but the Violets stood their ground. At the end of their turn, their heavy got back up, and they *also* vented into the battlefield, one ganger arriving in cover about 9″ from Bettie Rage, and the leader arriving along with a backup ganger behind Calamity and Skitterbritches. Both also had a good LOF on Jailbird, Maybelline, and Patricia.
On the beginning of my turn – the turn that Hurricane would *finally* have charged somebody and engaged in close combat – the random campaign event resulted in an unidentified monster abducting her. Arrrgh!
As if lashing out in frustration, the Saxon Violets turned up the heat. Bettie Rage sprinted the 9″ needed to charge that vented Orlock and went completely bonkers on him!
7 hits, 7 wounds; we was very much out. Helkat fired once more on the Orlock heavy, and this time succeeded in taking him out. Jailbird attempted an autogun shot on the leader’s backup, but he was behind a ton of cover that prevented her from making the shot. Skitterbritches tried next, with a much cleaner shot. The ganger was down, but not out. Calamity (who needs a bio, as she’s been a very solid contributor lately) was able to take out the leader of the Knuckle Dusters with a well-placed boltgun round.
Eva was getting up in the faces of several juves by the end of the turn, so my second turn ended with one ganger taken out by a mysterious attacker, and three out (plus one down) for the other gang.
The Knuckle Dusters voluntarily bottled, and the Saxon Violets claimed their Mine Workings for their own!
In other news, Patricia became a specialist… can you say ‘new mini’!?
Necromunda: Meet the Saxon Violets! Helena ‘Helkat’ Katzenjammer
Name: Helena ‘Helkat’ Katzenjammer
Rank: Heavy
Primary Weapon(s): Heavy Stubber
Current Miniature: One Shot Blondie, by Raging Heroes.
Why she’s featured: I painted her tonight.
Notes: I am thus far not very good with Helkat. I leave her out in the open, I forget she can’t move *and* shoot, I set her up poorly… Hopefully I can get the hang of her soon. She has avoided getting taken out, but hasn’t been doing nearly enough to earn her cut.
As per usual, I am hoping that being painted will make all the difference for her, and am looking forward to the next session in a couple weeks (I was unable to attend tonight).

Necromunda: Meet the Saxon Violets – Jael ‘Jailbird’ Nightingale
Name: Jael ‘Jailbird’ Nightingale
Rank: Ganger
Primary Weapon(s): Autogun
Current Miniature: Pilot Hayden, by Hasslefree Miniatures.
Why she’s featured: This is a great miniature.
Notes: The shortest of the Violets, Jailbird’s mini is from Hasslefree’s ‘Grymn’ line, which are basically space dwarves. I just couldn’t resist finding a home for this miniature; there’s so much character here, and the details are great (haven’t finished painting yet, but note the cyberjack-looking bits by her left ear).
As a Saxon Violets, however, she hasn’t accomplished too much. She’s mostly been backup, supporting whichever Violet finds herself overwhelmed. Not a bad thing, but not very razzle-dazzle, if you will. I’m likely to only get another game or two squeezed in before the end of the campaign, so I’ll have to really push her to give her all.
Hopefully, making some painting progress will help with that.
Necromunda: the Saxon Violets WIP
Decided to work on a few Violets simultaneously last night. Didn’t finish any of them, but I feel like all of them are to a point that fielding them will be easier (it can be awkward discerning who’s who when everybody is just primed, but I’ve only had this one evening to paint over the last couple weeks, and the other guys have been cool about it). At some point I will give each Violet her own ‘meet’ post, but for now here’s some minimal details.
So, on the left with the chainsaw (chainsword), Hurricane Amy.
Previously just Amy the juve, she recently became a ganger. A terrible weapon skill but great combat skills, she’s pretty unpredictable.
Next, in the background you can see Patricia the juve.
She hasn’t had a chance to do much besides survive her first fight. This miniature was previously used to represent Beth (Bettie Rage when she was still just a juve).
Next up is Jael ‘Jailbird’ Nightingale.
Less useless than a some in class combat, but I’m still keeping her as primarily a shooter for now. The shortest of the Violets, and basically a little bundle of kill; she doesn’t take crap from nobody.
Finally, Bettie Rage (formerly Beth the juve), who has already been given a meet and greet post.
She’s not a gunfighter, so she can only use one of her bolt pistols at a time, but she’s a little free with the ammo at times, and doesn’t want to run out.
Since I’m working with the three right now, they all got the same skin tone. The next batch will be different. Especially since these three prompted my wife to ask why I always paint Caucasians. Which is not 100% true, but close enough to be a valid query. I figured largely because it’s the paint colours I have, but also partly because I kind of have the hang of it to some degree (I have no idea how my attempts at darker skin tones will turn out), and partly just habit, I think. I started with GW space marines, and their genetically engineered fluff sort of implies minimal variance (I’ve occasionally wondered if I should technically be more consistent with their hair colours…)
Anyway, her response to my limited paint colours was that it’s too bad I don’t work at a place that I can buy more paints (which of course I do…), so I’m going to jump on this opportunity to pick up some new skin tones. Whenever that happens, expect some fresh new variety!
Which hopefully I won’t be terrible at. Grin.

Necromunda: Meet the Saxon Violets! Beth, AKA ‘Bettie’ Rage
Name: Bettie Rage
Rank: Ganger
Primary Weapon(s): 2x Bolt Pistols
Current Miniature: Summer (b), by Hasslefree Miniatures.
Why she’s featured: Formerly known simply as Beth, Bettie is the first juve to become a full fledged ganger by virtue of her own efforts.
Notes: Previously represented by Hasslefree’s ‘Brooke’ miniature (which has now been reassigned to Patricia), Bettie has been a valuable part of the gang from the get go. She’s taken the leader of the Street Judges out of action once, and has twice used her quick legs to sprint loot out of contested areas.
Necromunda: Meet the Saxon Violets! Eva Destruction
As previously mentioned, I recently had my first game of Necromunda, and a definite MVP (MVG?) made herself known to her rivals in the Legion of Doom.
Name: Eva Destruction
Rank: Heavy
Primary Weapon(s): Flame
Current Miniature: Yoko the Psycho, by Raging Heroes.
Why she’s featured:
With only one Gang Fight under her belt, Eva has already begun to make a name for herself among the gangs of Port Thunder. During the Saxon Violets’ first run in with the Goliaths of the Legion of Doom, she stepped out onto a balcony and unleashed a torrent of fire into the street below, where she took the Goliath leader out of the fight and set two gangers on fire. This pretty directly prompted the bottling of the Legion of Doom, and thus victory for the Saxon Violets.
Notes: Eva is obviously not painted yet, but how was assembly? A little tricky, certainly, but not unreasonable, especially once I realized the rear side of her flamethrower is molded to fit snugly against her body (until that realization, the fact that both arms were unattached seemed insane). Since that join takes all of the strain off the arms I opted to pin it, just to be on the safe side. Her left arm also got a short pin inserted, although it is much less obvious. I’m basing via the same methods I usually use for infinity, but have opted for some ‘lava’ bases I had lying around. Clipped the slotta base down to a pair of pins, drilled a couple holes in the resin base, and voila! I’m going to try and make them look sludgy and wet for an underhive feel; we’ll see how that goes as I progress!
Necromunda!
So, we’ve got a local fellow that occasionally runs classic miniatures games at the shop. A few months ago he ran a Mordheim campaign, and he is now running a six-session Necromunda campaign. This past Saturday, I was able to make it out to play, and so I have now had my first foray into Necromunda! It was a short game, as my opponent panicked and bottled fairly early, but I could hardly blame him; my Escher flamethrower unit came out of the vents on a nearby building and blasted three of his Goliath gangers on the second turn, knocking his leader out of the fight and sing the other two on fire. I’m inexperienced enough he might have turned it around, but my position was pretty strong.
I netted minimal experience for my win, rolling 1’s and 2’s for almost everybody (nobody advanced), but I did manage to Rare Trade a mono sight to mount on my heavy stubber.
Next time I’ll introduce some of the girls!