The Wayback is back, and it’s taking the form of Mordheim! I’ve set my Dwarf Treasure Hunters aside this season, and have opted to run an Ostlander warband. It’s a little bit of a mess because I’m building around the models I want to use, which is resulting in some largely unimpressive axes and shields, but I’m enjoying the flavour of it all.
Say hello to Clan Spearhavok. The above photo was taken *after* my first game, so it does not include my clan Elder (leader), as he perished as a result of my very first game this season. Yep. Rayle, Breaker of Chains died in glorious single combat against a centaur. My very first post-game included one of my Blood Brothers becoming the new leader. The sassy dwarf’s name is Pip the Slayer, and she’s in charge now.
Other Heroes going into game 2 are Katie the Wolf (sword and long dagger in the front row), Gunnar the Long Fang (not pictured, he would join to fill Pip’s now vacant Blood Brother slot), and my Priest of Taal, Seventh of Dusk’s Talons (the Lord of the Feast miniature from a Hordes army I’ve never really done much with).
Henchmen groups are the Butchers of Ostland (two-handed weapons with wintery bases), the Reeking Mayhem (viking berserkers), the Kodiaks (sword/shield pair), and the Long Death (archers on either side). The rest of the pictures are from the second game.
Gunnar the Long Fang and one of the Butchers of Ostland have just dispatched an enemy after a charge; the Kodiaks duke it out with Mad Dog.
One of the Long Death prepares to take a shot. This first round of shooting resulted in brilliant hits for both members of the Long Death, but they mostly missed in subsequent rounds.
Pip the Slayer leads the second Butcher, Katie the Wolf, and the Reeking Mayhem toward the enemy.
Same crew, different angle. I was planning to finish painting Katie the Wolf the other night, but I ended up basing a bunch of stuff instead (including Katie herself, which would be why the evening went that way, haha).
I managed to fell the Ogre Bodyguard pretty quickly, but the opposing heroes proved to be a much bigger problem. The dice didn’t seem to be much on my side, and despite some valiant efforts made by my warband, I lost soundly.
Seventh of Dusk’s Talons, the Priest of Taal, was the most unfortunate. Never much skilled with a sword, Seventh found himself overwhelmed, suffering a crushed hand, a smashed leg, a chest wound, an old battle wound, and being blinded in one eye. It was determined that perhaps he lacks the will and ability to be the clan’s spiritual support in battle, and he has retired to a less involved role. His apprentice (The Jackal’s Teeth) has replaced him.
No Henchmen were killed, but one was found to show particular promise; Anja Born of Death has left the Butchers of Ostland to lead as a Kin-Hero.
The very day I was leaving town to visit a friend of mine, what should arrive in the mail? My Frostgrave: Ghost Archipelago Nickstarter, courtesy of Bad Squiddo Games. F:GA will make a larger appearance in some future posts, no doubt, but the reason I went with Bad Squiddo was to add in a few additional miniatures, including a couple of Statuesque miniatures for use with my very unofficial Escher gang.
Rosa the machinegunner was first to get built upon my return to the frozen North, and of course I opted to do some pinning. Her joints varied from a light ball/socket treatment to flat pairs, and I don’t like to take chances. Plus I generally enjoy pinning. That said, Rosa is not a big model (Statuesque is a true scale sort of deal), so we went with staples. Having a smaller bit has been wonderful in terms of being able to pin truescale miniatures without putting them at huge risk (some of my Infinity miniatures are almost more pin than model at some joints).
Fortunately the staples have some give to them (just like the copper wire I use for bigger pinning jobs) so the opposed angles of the arm and wrist didn’t prevent this from working at all. That said, I was definitely wishing I’d thought the angles through a little more before starting.
I’m definitely pleased with the end result. Rosa is a mini I looked at ages ago when I first started looking into Necromunda, but looking at only a couple of miniatures direct from Statuesque meant shipping was going to hurt a little too much too justify. Not that it was outrageously high, but split across only a couple of minis it just didn’t go far enough for me.
I also picked up a second Statuesque mini for use as an Escher juve:
I’ve got lots of gangers and quite a number of heavy options, but I’m pretty short on appropriate juve miniatures, so I’m looking to increase my options there. I also picked a up a couple of girls hauling guns and teddy bears from Hasslefree, but no doubt they’ll make an appearance later.
As promised, here is my unfinished Gorkamorka post…
In case you’re unaware of this, the Wayback is the name I’ve given to the local shop’s series of Specialist Games campaigns. A very friendly long time miniatures gamer runs the campaigns for about six sessions each, painting up appropriate miniatures as prizing. The Mordheim winner went home with a Necromunda gang, and I took home a Gorkamorka mob for my performance in Necromunda. Well, it’s Gorkamorka time, and there’s a dwarf warband on the line for use in the upcoming Mordheim campaign.
Our first Gorkamorka session was a couple weeks ago, and my first experience with the system was a blast. I played two games. The first was a basic ‘ grab the scrap’ sorta deal.
And that’s as far as I got. It was a lot of fun, I won the dwarf warband for Mordheim, and here are all the pictures I can find…