I’ve been avoiding my Blackjack because I haven’t wanted to deal with the extra packs, plating, and fiddly foot bits, but I finally bit the bullet and started dealing with it. Paint-wise so far, I mostly used Vallejo Olive Grey for the major stuff and Citadel Warplock Bronze for the machine parts. Did some cleaning, fighting, and gluing as well, and got all those extra parts on now.
I’ve been purely focused on the areas involving the extra parts, so the arms got no paint this time. Finished or not, I gotta get this fellow on the table soon. I haven’t even tried him yet and I’ve got his HMG buddy on his way.
But the big news?
I finally got one. This particular Limited model drives me a bit nuts. Not because it’s desirable (which it is, it looks amazing), but because the regular version when it was announced was awful. I’m sure not everybody would agree on this, but I had zero interest in the non-limited Unknown Ranger. Heck, let’s do a quick recap for the folks that don’t know what I’m talking about.
Corvus Belli do lots of limited edition miniatures. Most of them are alternate versions of existing models, and since those look great too it’s really just an opportunity to change things up a little.
Gencon Limited Editions on the left:
Maybe I’m unreasonably thrown by it, but I have yet to meet anybody that prefers the regular one.
Anyway, I finally tracked down an LE Ranger for less than a bajillion dollars and snapped it up. Haven’t really started painting him yet, but he’s built and ready to field.
This guy consists of some *very* big chunks of metal. There is definitely some pinning involved in this, and i’m leaving some parts off for now.There are front and back armour ‘plates’ that will get added later but i’m holding off as there are some large paintable details on the back side of those. I’m sure this thing will be awkward enough to paint as it is. That right arm with the guns is big enough that I can barely place that back armour plate as it is.
The pieces for this desperado were trimmed and cleaned up about the same time as the other one; he’s just been sitting in a box waiting for me to be in the mood. That finally happened the last week. A while back, my youngest son found his way into my workspace, and managed to knock a whole bunch of prepped and cleaned – but unassembled – infinity miniatures onto the floor. 2 grunts, this desperado, the dismounted maverick, and a couple others. Between one of those mottled rugs that hide everything you spill on them, loose hardwood flooring with very wide cracks, and the space just generally being overpacked with random hobby stuff, it took me a long while to find everything… almost everything. One Grunt arm stayed missing. This was probably a year or more ago now.
Recently I was tidying up some of the random pile of hobby junk, and decided to really search every square inch of the space in the hopes of turning up that arm. At one point I reached into a bag of Atari cartridges and similar stuff and pulled out a plastic bag full of 72-pin connectors and other loose NES parts. I emptied the bag, but didn’t see anything. This is the part where my desperation really began to show; I reached in and pushed out the corners of the bag, and broke out my flashlight… and there it was! The missing arm!
The downside of this discovery is that I promptly abandoned by cleaning efforts, but I was also overcome with the desire to build infinity models so I’m calling it an overall win (and thus began sudden burst of assembling unbuilt models).
There’s a fair but of pinning in this one, although less than my previous Desperado (I’m giving the gorilla glue a little more credit these days, now that I’ve got more use under my belt). The big example is the exhaust. I have no idea how anybody thinks that thing will stay on without some serious help, so it’s pinned at the tire edge. Pretty sure I also pinned that little crosspiece that runs through the bottom of the bike (little footpedal things? I’m obviously a real bike expert…); it seems like something that shouldn’t need pinning, but it’s just a little too loose in that hole and doesn’t want to stay where it belongs. I had the same experience with the first one, months ago.
There’s also a pin in his butt, that’s not currently glued into the seat, so that I can more easily paint him separately and attach him later.
Some of these are less in focus than others, but there you have it. My first Infinity building blast in a while, including my Outrage sniper whose name starts with a K. Can I just say I really enjoy how Infinity miniature generally piece together really well? I think I take it for granted sometimes, but the whole process just goes so much smoother than with some other stuff. More on that when I eventually get around to telling you about my recent Freebooter pickups.
We’re running a miniature league right now. Basically, each session is a single ITS mission, we escalate the points a little each time, and at the end of the sessions we score it like a tournament. It just takes us three months is all, grin. So far it seems like a good option for us, providing the time to get in proper matches while fitting into our Sunday evening availability.
Our most recent Infinity night saw us playing out session 2 of 3, and the ITS scenario assigned to the evening was Rescue. Group consensus? Once was plenty, let’s never play Rescue again.
Rescue felt like one of those overly complicated ITS scenarios where you keep losing track of what you’re supposed to do. Not as fiddly ss some, but still a lot of extra stuff to keep track of. We had two games running (only 4 of us that night), and we finished with scores of 0-0 and 6-0. Almost nobody was able to get effectively through the massive difficult-terrain exclusion zone.
I had the 6pts, and even that pretty much hinged on the fact that I brought Uxia with me and managed to drop her into Pan-O’s dead zone, halving the distance she’d need to travel. If she’d failed her deployment, I’d have done significantly worse.
We played Hunger Games last weekend. There were four of us, 2 Nomads, a Haqqislam, and my Ariadna . One of the Nomads is pretty new to the game, and Hunger Games made a nice light introduction for him, since he only needed a few miniatures put together for it. I brought Van Zant, an SAS, and a volunteer; the volunteer was the only model that wasn’t new to me.
I won, but that was as much luck as anything else. I fielded the SAS poorly and he wound up facing off against Trevor’s Nomad sniper before my turn even rolled around. With a chain rifle and an assault pistol, he didn’t last long. I also lost the volunteer during the first round, but she took out 2/3 of Tyler’s Nomad force with her light grenade launcher before getting shot, so I’m calling that a win. It was a very quick and violent game, and by the time Van Zant arrived in turn two there were only a couple of soldiers left and everybody was charging around whooped up on their metachemistry rolls.
The other thing I’ve done hobby-wise is put together a desperado.
Lots of pinning, of course . Most of the major bike parts, plus a few in the desperado himself, and one linking the two together . That one’s not fully glued yet; I’m thinking I’ll paint first and then combine them afterward (there are a *lot* of contact points between the rider and the bike and I feel like painting them afterward would be a nightmare).
Lots of assembly the last couple of weeks. After winning a random draw prize at the last infinity tournament, I used said credit to finally order traktor muls. They’ve been a part of my wish list for ages (if only because they’re so cool looking) and I figured there would be no better time than when I had $50 in store credit burning a hole in my pocket.
I attacked the muls with a certain vigour, and rolled straight into the cost and a couple other models that have been sitting here for far to long, my hardcase and my druze hacker.
I got a bit of an assembly line going, which talked in me finishing a few at a time over the last couple seconds. Trim and clean everything, scrub everything, drill any holes, and finally pin and glue them together.
The second devil dog and a flamethrower guy were ready for assembly at this point, but I was out of time. They’d be the next evening’s project.
In keeping with my usual technique, I pinned an unreasonable number of joints (practically all of them), but they came out pretty well (I’m getting better at lining up the holes. What do I mean by too many? Well, how about this guy?
The devil dog antipode and the flamethrower both got finished in the same quick session.
And tonight I watched a couple episodes of jpod while I finished up three more! I’m on a roll!
Hunger Games are coming up in a couple weeks, wonder if I’ll find room for any of these guys?
Didn’t take any pictures, but we ran a 150pt tournament the other day. We got six, which is pretty solid these days, especially since a couple of our former regulars are super busy these days and haven’t had much luck getting out. It is my personal short term dream to have everybody make it out simultaneously and get an 8-man tourney. So many of us are adults, though, and adulting often interferes with miniature gaming. Grin.
Lots of sectorials again, folks love their link teams! From what I saw I may have been the only vanilla army. A couple of rough rolls with paratroopers in my first game meant a big loss right out of the gate (shotgun spetznaz and mirage 5 equal a *lot* of points in a 150pt game and they didn’t kill enough to justify their losses), but I can’t complain too much as my second and third games went much more smoothly for me, landing me in third overall.
Felt good to get out and play; I think we’re going to take a break from ITS formatting in October and see if we can’t get Hunger Games running a little more smoothly. Maybe on an interior map.
Got in a few Infinity games over the past couple weeks, and it felt good. This past Sunday saw me face off against a friend’s Haqqislam army twice. The first game mostly went well for me until the end.
Between my Tank Hunter and my HMG Spetznaz (mostly the Hunter), most of Haqq’s impetuous phase involved bikers getting shot off the board. I had a couple big angles covered and had good luck with my rolls; probably less than half the smoke worked out for my opponent. The high movement of the bikers worked in my favour here, as my lines of fire weren’t overwhelming so much as the bikes advanced right into those lines.
My first turn went into picking off the non-bikers. The Tank Hunter took out a distant missile launcher (down the long alley in the first image), and then the HMG Spetznaz worked his way around the buildings and across a catwalk to take care of the rest.
In the end it all came down to a couple of dice rolls in a single order. His last biker came up against my Tank Hunter and my Minuteman in a suicide charge and nobody made enough armour saves. I went from a little over 100pts to a little under 50, which put us in the same annihilation bracket, and he had his Secure HVT objective complete already, so he won 5 to 3. A very fun, and very fast-paced game.
We played Quadrant Control next, but that was a bit of a mess.
I missed almost every roll, and often by only 1. I couldn’t hit anybody, and failed pretty much all my Armour saves. Tactically I felt good about my playing, but luck-wise I got hammered. Still fun to be out playing Infinity, though, and I assembled the Minuteman just for the occasion (I wanted those twin flamethrowers in case I was battling Tohaa again).
I also got in some Frostgrave this weekend, but I’m hoping to give that its own post.